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Psychic Force 2012 (サイキックフォース2012, Saikikku Fōsu 2012) is a 1998 arcade fighting game developed by Taito as the sequel to their 1996 title, Psychic Force. After its arcade release, it was ported a year later to the Dreamcast home console, becoming one of its earliest titles when it was released in Japan on March 4, 1999.
Psychic Force (サイキックフォース, Saikikku Fōsu) is a 3D fighting video game for arcades, produced by Taito.It was first available for location testing in October 1995 [2] before the final version was released in April 1996.
Poy Poy 2; Psychic Force series – Taito. Psychic Force; Psychic Force 2012; Rival Schools series – Capcom. Rival Schools: United By Fate; Project Justice; Robo Pit – Kokopeli; Rumble Roses series – Yuke's / Konami; Shaolin – THQ; Shijō Saikyō no Deshi Kenichi: Gekitō! Ragnarok Hachikengō – Capcom; Sonic Battle – Sega/Sonic ...
Additionally, Kaiser Knuckle 2 (カイザーナックル2) was also planned as a sequel to the original arcade board, intending to make the full transition to 3D, but the planning board itself was later canceled. The entire project would soon be retitled as Psychic Force, replacing the old models with new ones. [citation needed]
Psy-Phi is an arcade game based on Sega's Lindbergh hardware. The project was headed by Yu Suzuki and incorporates a 29" touchscreen display for gameplay. An action-shooting game with one-on-one combat, players hovered in the air and competed with each other with attacks by trailing a path on the touchscreen or inputting special symbols on the touchscreen.
[2] [page needed] Bilocation – The ability to be present in two different places at the same time, usually attributed to a saint. Cryokinesis – The ability to control ice or cold with one's mind. Curse – Any expressed wish that some form of adversity or misfortune will befall or attach to one or more persons, a place, or an object.
The primary game mechanic in Psi-Ops is the use of six different psychic abilities: telekinesis, remote viewing, mind drain, mind control, pyrokinesis, and aura view. These abilities are unlocked throughout the game and used in conjunction with stealth and third-person shooter gameplay to combat enemies and solve puzzles.
Concepts such as "life force", "qi" and "élan vital" existed from antiquity. In the 18th century, Franz Mesmer ignited debate with his theory of animal magnetism. Attention to vitalism grew in the 18th and 19th centuries. Interest continued into the 20th century, largely fuelled by adherents of the New Age movement. [1] [2]