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  2. Eigenface - Wikipedia

    en.wikipedia.org/wiki/Eigenface

    Any human face can be considered to be a combination of these standard faces. For example, one's face might be composed of the average face plus 10% from eigenface 1, 55% from eigenface 2, and even −3% from eigenface 3. Remarkably, it does not take many eigenfaces combined together to achieve a fair approximation of most faces.

  3. 3D Face Morphable Model - Wikipedia

    en.wikipedia.org/wiki/3D_Face_Morphable_Model

    Their work is the first to introduce a statistical model for faces that enabled 3D reconstruction from 2D images and a parametric face space for controlled manipulation. [ 2 ] In the original definition of Blanz and Vetter, [ 1 ] the shape of a face is represented as the vector S = ( X 1 , Y 1 , Z 1 , . . .

  4. Three-dimensional face recognition - Wikipedia

    en.wikipedia.org/wiki/Three-dimensional_face...

    3D model of a human face. Three-dimensional face recognition (3D face recognition) is a modality of facial recognition methods in which the three-dimensional geometry of the human face is used. It has been shown that 3D face recognition methods can achieve significantly higher accuracy than their 2D counterparts, rivaling fingerprint recognition.

  5. Face space - Wikipedia

    en.wikipedia.org/wiki/Face_space

    In the norm-based model, the encoding of faces is relative to a central face at the origin: a ‘norm face’. [1] Faces are arranged using vectors from this norm, with the vector’s parameters of length and direction determined by the distinctiveness and features of the face respectively. [3] In the exemplar-based model, faces are encoded as ...

  6. FaceNet - Wikipedia

    en.wikipedia.org/wiki/FaceNet

    The system uses a deep convolutional neural network to learn a mapping (also called an embedding) from a set of face images to a 128-dimensional Euclidean space, and assesses the similarity between faces based on the square of the Euclidean distance between the images' corresponding normalized vectors in the 128-dimensional Euclidean space.

  7. DeepFace - Wikipedia

    en.wikipedia.org/wiki/DeepFace

    The input is an RGB image of the face, scaled to resolution , and the output is a real vector of dimension 4096, being the feature vector of the face image. In the 2014 paper, [ 13 ] an additional fully connected layer is added at the end to classify the face image into one of 4030 possible persons that the network had seen during training time.

  8. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    The system is based on a robust offline face tracking stage which trains the system with different facial expressions. The matched sequences are used to build a person-specific linear face model that is subsequently used for online face tracking and expression transfer. Audio-driven techniques are particularly well fitted for speech animation.

  9. cairo (graphics) - Wikipedia

    en.wikipedia.org/wiki/Cairo_(graphics)

    The Cairo drawing model. The Cairo drawing model relies on a three-layer model. Any drawing process takes place in three steps: First a mask is created, which includes one or more vector primitives or forms, i.e., circles, squares, TrueType fonts, Bézier curves, etc.