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The Khronos CTS test suite for OpenGL 4.4, 4.5 and OpenGL ES 3.0+ is in now (2017-01-24) Open Source and all tests for Mesa 13 and 17 are now possible without costs. [17] 2nd stable version of 2017, 17.1.0, came out on 10 May 2017 with some interesting improvements.
OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license. It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [ 6 ] for several companies in Latin America prior to its public release in 2014. [ 7 ]
OpenGL OpenCL MPEG-2 VC-1 AVC; i740 1998 Desktop stand-alone Auburn 7800 220 1 3.0 (SW) / No 5.0 1.1 No 0.8 2–8 Optional external MPEG-2 decoder via Video Module Interface No No i752 1999 Portola 1240 250 6.0 (full) 8.0 (some features, no hardware shaders) 0.8–1.067 1.067(AGP 4× for AIMM) 8–16 MC: 3D graphics with Direct AGP 810: Whitney
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...
As of 2023, JOGL provides full access to the OpenGL 4.5 specification as well as almost all vendor extensions (and OpenCL, OpenMAX and OpenAL). [4] The 2.5.0 version is the reference implementation for JSR-231 (Java Bindings for OpenGL). [5]
Pixel Shader 3.0, and Direct3D 10 or OpenGL 3 support [16] Modern Direct3D 11.1, OpenGL 4.4, or Vulkan GPU [8] Input device(s) Any PC input device – mouse and keyboard by default for Wii, mouse by default for GameCube: Original Nintendo GameCube controller with USB adapter [19]
OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.