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Cohen's work is primarily with AARON, a series of computer programs that autonomously create original images. Eric Millikin, [2] active from 1980s to present. Millikin's work includes AI-generated virtual reality, video art, poetry, music, and performance art, on topics such as animal rights, climate change, anti-racism, witchcraft, and the occult.
Rebecca Allen is an American digital artist inspired by the aesthetics of motion, the study of perception and behavior and the potential of advanced technology. Her artwork takes the form of experimental video, large-scale performances, live simulations and virtual and augmented reality art installations. It addresses issues of gender, identity ...
Janet Echelman is an American fiber artist who creates large-scale, aerial sculptures that blend art, architecture, and engineering. Her works are often installed in public spaces and are created using lightweight, flexible materials like fiber, netting, and rope.
Artists began to create artificial intelligence art in the mid to late 20th century when the discipline was founded. Throughout its history , artificial intelligence art has raised many philosophical concerns related to the human mind , artificial beings, and what can be considered art in a human–AI collaboration.
Edmond de Belamy, an artwork generated by a generative adversarial network. Computational creativity (also known as artificial creativity, mechanical creativity, creative computing or creative computation) is a multidisciplinary endeavour that is located at the intersection of the fields of artificial intelligence, cognitive psychology, philosophy, and the arts (e.g., computational art as part ...
Experiments in Art and Technology (E.A.T.), a non-profit and tax-exempt organization, was established in 1967 to develop collaborations between artists and engineers. The group operated by facilitating person-to-person contacts between artists and engineers , rather than defining a formal process for cooperation.
"Generative art" often refers to algorithmic art (algorithmically determined computer generated artwork) and synthetic media (general term for any algorithmically generated media), but artists can also make generative art using systems of chemistry, biology, mechanics and robotics, smart materials, manual randomization, mathematics, data ...
The arts of cultures other than the European had become accessible and showed alternative ways of describing visual experience to the artist. By the end of the 19th century, many artists felt a need to create a new kind of art that encompassed the fundamental changes taking place in technology, science and philosophy.