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The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES.
A color tool or other graphics software is often used to generate color values. In some uses, hexadecimal color codes are specified with notation using a leading number sign (#). [1] [2] A color is specified according to the intensity of its red, green and blue components, each represented by eight bits.
To use a colour in a template or table you can use the hex triplet (e.g. bronze is #CD7F32) or HTML color names (e.g. red). Editors are encouraged to make use of Brewer palettes for charts, maps, and other entities, using this tool .
Initially code-named "Cougar", [18] HTML 4.0 adopted many browser-specific element types and attributes, but also sought to phase out Netscape's visual markup features by marking them as deprecated in favor of style sheets. HTML 4 is an SGML application conforming to ISO 8879 – SGML. [20] April 24, 1998
Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute. It is used in the "bucket" fill tool of paint programs to fill connected, similarly colored areas with a different color, and in games such as Go and Minesweeper for ...
Once the HTML or XHTML markup is delivered to a page-visitor's client browser, there is a chance that client-side code will need to navigate the internal structure (or Document Object Model) of the web page.
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An HTML element is a type of HTML (HyperText Markup Language) document component, one of several types of HTML nodes (there are also text nodes, comment nodes and others). [vague] The first used version of HTML was written by Tim Berners-Lee in 1993 and there have since been many versions of HTML.