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  2. Deep learning anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_anti-aliasing

    Deep learning anti-aliasing (DLAA) is a form of spatial anti-aliasing created by Nvidia. [1] DLAA depends on and requires Tensor Cores available in Nvidia RTX cards. [1]DLAA is similar to deep learning super sampling (DLSS) in its anti-aliasing method, [2] with one important differentiation being that the goal of DLSS is to increase performance at the cost of image quality, [3] whereas the ...

  3. Deep learning super sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    The data DLSS 2.0 collects includes: the raw low-resolution input, motion vectors, depth buffers, and exposure / brightness information. [14] It can also be used as a simpler TAA implementation where the image is rendered at 100% resolution, rather than being upsampled by DLSS, Nvidia brands this as DLAA (deep learning anti-aliasing). [26]

  4. Temporal anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Temporal_anti-aliasing

    Nvidia's DLSS operates on similar principles to TAA. Like TAA, it uses information from past frames to produce the current frame. Unlike TAA, DLSS does not sample every pixel in every frame. Instead, it samples different pixels in different frames and uses pixels sampled in past frames to fill in the unsampled pixels in the current frame.

  5. Anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Anti-aliasing

    Deep learning anti-aliasing (DLAA), a type of spatial and temporal anti-aliasing method relying on dedicated tensor core processors; Deep learning super sampling (DLSS), a family of real-time deep learning image enhancement and upscaling technologies developed by Nvidia that are available in a number of video games.

  6. Spatial anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Spatial_anti-aliasing

    The Future of Anti-Aliasing: A comparison of the different algorithms MSAA, MLAA, DLAA and FXAA (in French) Le rôle du filtre anti-aliasing dans les APN (the function of anti-aliasing filter in dSLR) "SMOOTHVISION™" (PDF). ATI Technologies. Archived from the original (PDF) on January 18, 2007.

  7. Fast approximate anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Fast_approximate_anti-aliasing

    The main advantage of this technique over conventional spatial anti-aliasing is that it does not require large amounts of computing power.It achieves this by smoothing undesirable jagged edges ("jaggies") [4] as pixels, according to how they appear on-screen, rather than analyzing the 3D model itself, as in conventional spatial anti-aliasing. [1]

  8. Spider-Man (video game series) - Wikipedia

    en.wikipedia.org/wiki/Spider-Man_(video_game_series)

    [42] [43] [44] The PC version of the remaster boasts numerous specific improvements, such as NVIDIA DLSS and DLAA support, compatibility with ultrawide and panoramic display monitors, an additional presentation preset known as "Ultimate RT" for capable NVIDIA and AMD graphics cards, native support for various controllers and mouse & keyboard ...

  9. DLSS - Wikipedia

    en.wikipedia.org/?title=DLSS&redirect=no

    From an initialism: This is a redirect from an initialism to a related topic, such as the expansion of the initialism.. Use {{R from acronym}} instead for abbreviations that are pronounced as words, such as NATO and RADAR.