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DLL hell is an umbrella term for the complications that arise when one works with dynamic-link libraries (DLLs) used with older Microsoft Windows operating systems, [1] particularly legacy 16-bit editions, which all run in a single memory space. DLL hell can appear in many different ways, wherein affected programs may fail to run correctly, if ...
MSVCIRT.DLL – Microsoft C++ Library, contains the deprecated C++ classes from <iostream.h> (note the file extension) for MS C 9 and 10 (MSVC 2.x, 4.x) (Back then, the draft C++ Standard Library was integrated within MSVCRT.DLL. It was split up with the release of Visual C++ 5.0)
windows.h is a source code header file that Microsoft provides for the development of programs that access the Windows API (WinAPI) via C language syntax. It declares the WinAPI functions, associated data types and common macros. Access to WinAPI can be enabled for a C or C++ program by including it into a source file: #include <windows.h>
MFC is a library that wraps portions of the Windows API in C++ classes, including functionality that enables them to use a default application framework.Classes are defined for many of the handle-managed Windows objects and also for predefined windows and common controls.
A DLL file often has file extension.dll, but can have any file extension.Developers can choose to use a file extension that describes the content of the file such as .ocx for ActiveX controls and .drv for a legacy (16-bit) device driver.
Programs access API functionality via dynamic-link library (DLL) technology. Each major version of the Windows API has a distinct name that identifies a compatibility aspect of that version. For example, Win32 is the major version of Windows API that runs on 32-bit systems.
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ActiveX is a deprecated software framework created by Microsoft that adapts its earlier Component Object Model (COM) and Object Linking and Embedding (OLE) technologies for content downloaded from a network, particularly from the World Wide Web. [1]