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  2. Triple product - Wikipedia

    en.wikipedia.org/wiki/Triple_product

    In geometry and algebra, the triple product is a product of three 3-dimensional vectors, usually Euclidean vectors. The name "triple product" is used for two different products, the scalar -valued scalar triple product and, less often, the vector -valued vector triple product .

  3. Triple product rule - Wikipedia

    en.wikipedia.org/wiki/Triple_product_rule

    Suppose a function f(x, y, z) = 0, where x, y, and z are functions of each other. Write the total differentials of the variables = + = + Substitute dy into dx = [() + ()] + By using the chain rule one can show the coefficient of dx on the right hand side is equal to one, thus the coefficient of dz must be zero () + = Subtracting the second term and multiplying by its inverse gives the triple ...

  4. Product rule - Wikipedia

    en.wikipedia.org/wiki/Product_rule

    In calculus, the product rule (or Leibniz rule [1] or Leibniz product rule) is a formula used to find the derivatives of products of two or more functions.For two functions, it may be stated in Lagrange's notation as () ′ = ′ + ′ or in Leibniz's notation as () = +.

  5. Cross product - Wikipedia

    en.wikipedia.org/wiki/Cross_product

    The cross product with respect to a right-handed coordinate system. In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here ), and is denoted by the symbol .

  6. List of formulae involving π - Wikipedia

    en.wikipedia.org/wiki/List_of_formulae_involving_π

    3.14159 26535 89793 23846 26433... Uses; Area of a circle; Circumference; Use in other formulae; ... A double infinite product formula involving the Thue–Morse ...

  7. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors.For example, 21 is the product of 3 and 7 (the result of multiplication), and (+) is the product of and (+) (indicating that the two factors should be multiplied together).

  8. Vieta's formulas - Wikipedia

    en.wikipedia.org/wiki/Vieta's_formulas

    A method similar to Vieta's formula can be found in the work of the 12th century Arabic mathematician Sharaf al-Din al-Tusi. It is plausible that the algebraic advancements made by Arabic mathematicians such as al-Khayyam, al-Tusi, and al-Kashi influenced 16th-century algebraists, with Vieta being the most prominent among them. [2] [3]

  9. Rule of product - Wikipedia

    en.wikipedia.org/wiki/Rule_of_product

    In combinatorics, the rule of product or multiplication principle is a basic counting principle (a.k.a. the fundamental principle of counting). Stated simply, it is the intuitive idea that if there are a ways of doing something and b ways of doing another thing, then there are a · b ways of performing both actions.