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All marbles remain in the base until either a 1 or 6 is rolled, which entitles the player to move a marble from the base to their "start". [10] [11] If the player already has one or more marbles on the track, when that player rolls a 1 or a 6, they have a choice of either moving another marble to the start, or moving a marble already on the track.
A traditional Tock board. Tock (also known as Tuck in some English parts of Quebec and Atlantic Canada, and Pock in some parts of Alberta) is a board game, similar to Ludo, Aggravation or Sorry!, in which players race their four tokens (or marbles) around the game board from start to finish—the objective being to be the first to take all of one's tokens "home".
It is played with two standard decks of cards, including four jokers, for a total of 108 cards. The jokers and twos are wild. The jokers and twos are wild. It appears to be of American origin and may be copyrighted.
The August 1697 edition of the French literary magazine Mercure galant contains a description of the board, rules and sample problems. This is the first known reference to the game in print. The standard game fills the entire board with pegs except for the central hole.
Contract rummy is played with multiple decks of 54 standard playing cards, including the Jokers. Aces are high and low (above a King), and Jokers are wild cards. The number of decks varies from 2 to 4 and is based on the number of players (see chart). Each game is based on 7 rounds of hands, and the rules for each hand are unique.
In a "4" jokers cannot be used for consecutive cards - so club9-Joker-clubJ-Joker is OK but club9-Joker-Joker-clubQ is not. In a "3" there must be at least two genuine (non-joker) cards, so 4-4-Joker and 7-Joker-7-Joker are OK, but 9-Joker-Joker or Joker-9-Joker are not. Jokers cannot be removed from their set.
For example, in a jokers wild game with these rules, the red joker could be used as any card of hearts or diamonds. Inversely, the black joker would be any card of clubs or spades. Two exceptions to standard poker practice sometimes seen in home games are the double-ace flush rule, and the natural wins rule. The latter rule states that between ...
The game ends when all cards but the Joker have been played. Each player then calculates their score. Each pair is worth one point. The Joker is worth two points. The player with the most points wins. If there is a tie, the tied players total the face value of their pairs with the Joker being worth 20 points.