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Need for Speed: Most Wanted is a 2005 racing video game, and the ninth installment in the Need for Speed series following Underground 2.Developed and published by Electronic Arts (EA), it was released in November 2005 for GameCube, PlayStation 2, Windows, Xbox, and Xbox 360 alongside two distinct versions for Nintendo DS and Game Boy Advance.
Severe audio glitches: soundtrack and combat music will cut out after a series of intermittent buzzing-like sounds usually in the menu screen. Severe framerate drops during combat. Player characters will freeze in place and phase ahead instead of walking/running. Save file corruption is also a distinct possibility.
Need for Speed (NFS) is a racing game franchise published by Electronic Arts and currently developed by Criterion Games (the developers of the Burnout series). [1] Most entries in the series are generally arcade racing games centered around illegal street racing, and tasks players to complete various types of races, while evading the local law enforcement in police pursuits.
Need for Speed: Most Wanted may refer to: Need for Speed: Most Wanted (2005 video game) , developed by EA Black Box Need for Speed: Most Wanted (2012 video game) , developed by Criterion Games
Need for Speed: Most Wanted [a] is a 2012 racing game developed by Criterion Games and published by Electronic Arts. Most Wanted is the nineteenth title in the Need for Speed series and was released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android, beginning in North America in 2012.
Aftermarket customization of video game vehicles was an aspect first introduced by the Need for Speed series after the release of the film, The Fast and the Furious; the feature was included in every Need for Speed title developed by EA Black Box from Need for Speed: Underground through Need for Speed: Undercover. [2]
Quetzal is a standardised file format for the saved state of Z-machine games, invented by Martin Frost.Prior to the introduction of Quetzal, each Z-machine interpreter saved games in its own format; Quetzal enabled players to save a game using one interpreter and restore it with another.
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