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In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...
A solid is a material that can support a substantial amount of shearing force over a given time scale during a natural or industrial process or action. This is what distinguishes solids from fluids, because fluids also support normal forces which are those forces that are directed perpendicular to the material plane across from which they act and normal stress is the normal force per unit area ...
Planning a consistent and similar design is an important aspect of a designer's work to make their focal point visible. Too much similarity is boring but without similarity important elements will not exist and an image without contrast is uneventful so the key is to find the balance between similarity and contrast.
Solid modeling (or solid modelling) is a consistent set of principles for mathematical and computer modeling of three-dimensional shapes . Solid modeling is distinguished within the broader related areas of geometric modeling and computer graphics , such as 3D modeling , by its emphasis on physical fidelity. [ 1 ]
ISP is one of the five SOLID principles of object-oriented design, similar to the High Cohesion Principle of GRASP. [3] Beyond object-oriented design, ISP is also a key principle in the design of distributed systems in general and one of the six IDEALS principles for microservice design. [4]
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Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .
Larman states that "the critical design tool for software development is a mind well educated in design principles. It is not UML or any other technology." [3]: 272 Thus, the GRASP principles are really a mental toolset, a learning aid to help in the design of object-oriented software.