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  2. Leadwerks - Wikipedia

    en.wikipedia.org/wiki/Leadwerks

    An AI navigation system is included, based on the Recast library. OpenAL is used for audio. Leadwerks Game Engine is marketed as an easy to learn game development system, with three layers of development intended to ease the learning curve. The flowgraph system and visual editor allow simple games to be created without programming.

  3. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms; Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets; What is Texture Atlas?

  4. Talk:MegaTexture - Wikipedia

    en.wikipedia.org/wiki/Talk:MegaTexture

    Traditional texturemapping of a set of textures involves applying each texture to the mesh, one at a time, slicing up the mesh at the texture seams. Also, mipmapping a set of textures becomes problematic -> most systems will generate maps on a per-map basis, which has aliasing artifacts, unless the process combines adjacent textures for each ...

  5. Clipmap - Wikipedia

    en.wikipedia.org/wiki/Clipmap

    MegaTexture is a texture allocation technique that uses a single, extremely large texture rather than repeating multiple smaller textures. It is also featured in Splash Damage 's game Enemy Territory: Quake Wars , and was developed by id Software former technical director John Carmack .

  6. Texture compression - Wikipedia

    en.wikipedia.org/wiki/Texture_compression

    Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random access. Texture compression can be applied to reduce memory usage at runtime.

  7. File:Roblox logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Roblox_logo.svg

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  8. S3 Texture Compression - Wikipedia

    en.wikipedia.org/wiki/S3_Texture_Compression

    S3 Texture Compression (S3TC) (sometimes also called DXTn, DXTC, or BCn) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. [1] [2] for use in their Savage 3D computer graphics accelerator.

  9. LDraw - Wikipedia

    en.wikipedia.org/wiki/LDraw

    Parts, models, sub-models and polygons are all treated the same and are not specific to Lego models (only the parts library is). The format could be used to store any type of 3D model. Some have created bricks of other building systems for use with LDraw. The following main three filename extensions are used by LDraw: [22]