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Warhammer 40,000: Eternal Crusade was a science fiction online third-person shooter video game based on the Warhammer 40,000 universe. The game was released on September 23, 2016 for Microsoft Windows. As of January 2016 it was planned to release the game for PlayStation 4 and Xbox One on a later date, but the ports were later canceled. [1]
Plot-wise, two playable characters (Cyrus and Tarkus) have been carried over from the original campaigns. A new multiplayer matchmaking service was developed for Retribution. The addition of Steamworks also allows inviting Steam friends directly to multiplayer matches as well as free-to-play multiplayer weekends and a much faster patching process.
Three expansion packs have been released: Winter Assault in 2005, Dark Crusade in 2006, and Soulstorm in 2008. Its first sequel, Dawn of War II was released in February 2009. Another sequel, Dawn of War III, was released in April 2017. As a series, Warhammer 40,000: Dawn of War has sold more than 7 million copies worldwide as of January 2013. [4]
The factions available for play are the Space Marines of the Imperium of Man, the Eldar and the Orks (all of whom have appeared in the earlier games of the series). [7] Other non playable factions in-game include the Imperial Guard as well as the Daemons of Khorne while the Necrons make a brief cameo in the epilogue.
As a Games for Windows - Live game, the game uses the Achievements system from Xbox Live, and is the first widely released, PC-exclusive game to use it. [7] Because of this, a player must be able to connect to the Windows Live servers in order to access the game's multiplayer features. The game also requires authentication via Steam.
Multiplayer remains the same as in previous titles, with players given the ability to either play via LAN or on the GameSpy network. A new 'medal' system has been added that provides rewards for certain player milestones (5-to-1 kill ratio, etc.), but there is no means of viewing the complete collection of medals a player has earned.
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It also opens the possibility of community collaboration, as many engine remake projects tend to be open source. In most cases a clone is made in part by studying and reverse engineering the original executable, but occasionally, as was the case with some of the engines in ScummVM , the original developers have helped the projects by supplying ...