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  2. Axonometric projection - Wikipedia

    en.wikipedia.org/wiki/Axonometric_projection

    In dimetric projection, the direction of viewing is such that two of the three axes of space appear equally foreshortened, of which the attendant scale and angles of presentation are determined according to the angle of viewing; the scale of the third direction is determined separately. Dimensional approximations are common in dimetric drawings.

  3. Descriptive geometry - Wikipedia

    en.wikipedia.org/wiki/Descriptive_geometry

    Descriptive geometry is the branch of geometry which allows the representation of three-dimensional objects in two dimensions by using a specific set of procedures. The resulting techniques are important for engineering, architecture, design and in art. [1]

  4. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

  5. Engineering drawing - Wikipedia

    en.wikipedia.org/wiki/Engineering_drawing

    An engineering drawing is a type of technical drawing that is used to convey information about an object. A common use is to specify the geometry necessary for the construction of a component and is called a detail drawing.

  6. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    On the flat drawing, two axes, x and z on the figure, are perpendicular and the length on these axes are drawn with a 1:1 scale; it is thus similar to the dimetric projections, although it is not an axonometric projection, as the third axis, here y, is drawn in diagonal, making an arbitrary angle with the x″ axis, usually 30 or 45°. The ...

  7. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    (Game systems that do not use square pixels could, however, yield different angles, including "true" isometric.) Therefore, this form of projection is more accurately described as a variation of dimetric projection, since only two of the three angles between the axes are equal to each other, i.e., (≈116.565°, ≈116.565°, ≈126.870°).

  8. Vicsek fractal - Wikipedia

    en.wikipedia.org/wiki/Vicsek_fractal

    The basic square is decomposed into nine smaller squares in the 3-by-3 grid. The four squares at the corners and the middle square are left, the other squares being removed. The process is repeated recursively for each of the five remaining subsquares. The Vicsek fractal is the set obtained at the limit of this procedure.

  9. Box-drawing characters - Wikipedia

    en.wikipedia.org/wiki/Box-drawing_characters

    Box-drawing characters, also known as line-drawing characters, are a form of semigraphics widely used in text user interfaces to draw various geometric frames and boxes. These characters are characterized by being designed to be connected horizontally and/or vertically with adjacent characters, which requires proper alignment.