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Also includes four unlockable Genesis games unrelated to Sonic. [168] Released on the PlayStation 2, Xbox, and PC as Sonic Mega Collection Plus, which added six of the twelve Game Gear Sonic games: Sonic the Hedgehog, Sonic Chaos, Sonic Drift, Sonic Labyrinth, Dr. Robotnik's Mean Bean Machine, and Sonic Blast. [169]
The functionality is similar to that for back-compatibility with Xbox 360 games. Users insert the Xbox game disc into their Xbox One console to install the compatible version of the game. [21] While players are not able to access any old game saves or connect to Xbox Live on these titles, system link functions will remain available. [22]
Shadow Generations is not available as a standalone game, instead being bundled with a remaster of Sonic Generations in Sonic X Shadow Generations. [ c ] It was released on October 25, 2024, for the Nintendo Switch , PlayStation 4 , PlayStation 5 , Xbox One , Xbox Series X/S , and Windows to generally favorable reviews.
Sonic the Hedgehog [a] (commonly referred to as Sonic '06) is a 2006 platform game developed by Sonic Team and published by Sega. It was produced in commemoration of the Sonic the Hedgehog series ' 15th anniversary and as a reboot for seventh-generation video game consoles .
According to Nakamura, Sonic Team created Episode Shadow to appeal to fans of older games in the series, such as Sonic Adventure (1998). [18] It was the first time that Shadow was a playable character in a mainline Sonic game since Sonic the Hedgehog (2006), [18] [42] with some critics writing that it was much more difficult than the main game ...
Sonic Riders [a] is a racing video game developed by Sonic Team and Now Production and published by Sega for the GameCube, PlayStation 2, and Xbox.In the game, the player controls characters from the Sonic the Hedgehog series on hoverboards and competes against opponents—either controlled by computers or other players—in races and battles.
According to Ethan Einhorn, the producer for the collection, the three "lock-on" games (Knuckles in Sonic 2, Sonic 3 & Knuckles, and Blue Sphere) were not included citing "tight development times", and that including them would have meant "dropping several titles from the collection altogether", specifically the aforementioned nine unlockable ...
Sonic Heroes was the first multi-platform Sonic game: it was developed for the GameCube, PlayStation 2 (PS2), and Xbox. [14] Unlike the Sonic Adventure games, made using proprietary software, [9] Sonic Team partnered with Criterion Software to use the RenderWare game engine so the game could be programmed and ported with ease to each platform. [15]
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