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  2. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    Constructor (object-oriented programming) In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.

  3. Placement syntax - Wikipedia

    en.wikipedia.org/wiki/Placement_syntax

    In the C++ programming language, placement syntax allows programmers to explicitly specify the memory management of individual objects — i.e. their "placement" in memory. Normally, when an object is created dynamically, an allocation function is invoked in such a way that it will both allocate memory for the object, and initialize the object ...

  4. Copy constructor (C++) - Wikipedia

    en.wikipedia.org/wiki/Copy_constructor_(C++)

    Copy constructor (C++) Appearance. In the C++ programming language, a copy constructor is a special constructor for creating a new object as a copy of an existing object. Copy constructors are the standard way of copying objects in C++, as opposed to cloning, and have C++-specific nuances. The first argument of such a constructor is a reference ...

  5. C++11 - Wikipedia

    en.wikipedia.org/wiki/C++11

    C++ language revisions. C++11 is a version of a joint technical standard, ISO/IEC 14882, by the International Organization for Standardization (ISO) and International Electrotechnical Commission (IEC), for the C++ programming language. C++11 replaced the prior version of the C++ standard, named C++03, [1] and was later replaced by C++14.

  6. Resource acquisition is initialization - Wikipedia

    en.wikipedia.org/wiki/Resource_acquisition_is...

    Resource acquisition is initialization (RAII) [ 1 ] is a programming idiom [ 2 ] used in several object-oriented, statically typed programming languages to describe a particular language behavior. In RAII, holding a resource is a class invariant, and is tied to object lifetime. Resource allocation (or acquisition) is done during object creation ...

  7. Template (C++) - Wikipedia

    en.wikipedia.org/wiki/Template_(C++)

    Templates are a feature of the C++ programming language that allows functions and classes to operate with generic types. This allows a function or class declaration to reference via a generic variable another different class (built-in or newly declared data type) without creating full declaration for each of these different classes. In plain ...

  8. Generic programming - Wikipedia

    en.wikipedia.org/wiki/Generic_programming

    Generic programming is about abstracting and classifying algorithms and data structures. It gets its inspiration from Knuth and not from type theory. Its goal is the incremental construction of systematic catalogs of useful, efficient and abstract algorithms and data structures. Such an undertaking is still a dream.

  9. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    For background information, see C++ and Class (computer programming). A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members ...