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  2. Microsoft Visual C++ - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Visual_C++

    Website. docs.microsoft.com /en-us /cpp /. Microsoft Visual C++ (MSVC) is a compiler for the C, C++, C++/CLI and C++/CX programming languages by Microsoft. MSVC is proprietary software; it was originally a standalone product but later became a part of Visual Studio and made available in both trialware and freeware forms.

  3. Intel C++ Compiler - Wikipedia

    en.wikipedia.org/wiki/Intel_C++_Compiler

    Intel C++ Compiler Classic is available for Windows, Linux, and macOS and supports compiling C and C++ source, targeting Intel IA-32, Intel 64 (x86-64), Core, Xeon, and Xeon Scalable processors. [ 5 ] It supports the Microsoft Visual Studio and Eclipse IDE development environments. Intel C++ Compiler Classic supports threading via Intel oneAPI ...

  4. JUCE - Wikipedia

    en.wikipedia.org/wiki/Juce

    For the TV network formerly known as JCTV, see JUCE TV. JUCE is an open-source cross-platform C++ application framework, used for the development of desktop and mobile applications. JUCE is used in particular for its GUI and plug-ins libraries. It is dual licensed under the GPLv3 and a commercial license.

  5. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    Most C code can easily be made to compile correctly in C++ but there are a few differences that cause some valid C code to be invalid or behave differently in C++. For example, C allows implicit conversion from void * to other pointer types but C++ does not (for type safety reasons).

  6. Dev-C++ - Wikipedia

    en.wikipedia.org/wiki/Dev-C++

    Dev-C++ is a free full-featured integrated development environment (IDE) distributed under the GNU General Public License for programming in C and C++. It was originally developed by Colin Laplace and was first released in 1998. It is written in Delphi. It is bundled with, and uses, the MinGW or TDM-GCC 64bit port of the GCC as its compiler.

  7. Microsoft Windows SDK - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Windows_SDK

    Platform SDK is the successor of the original Microsoft Windows SDK for Windows 3.1x and Microsoft Win32 SDK for Windows 9x. It was released in 1999 and is the oldest SDK. Platform SDK contains compilers, tools, documentations, header files, libraries and samples needed for software development on IA-32, x64 and IA-64 CPU architectures. .

  8. C++17 - Wikipedia

    en.wikipedia.org/wiki/C++17

    UTF-8 (u8) character literals [10] [13] (UTF-8 string literals have existed since C++11; C++17 adds the corresponding character literals for consistency, though as they are restricted to a single byte they can only store "Basic Latin" and C0 control codes, i.e. ASCII) Hexadecimal floating-point literals [14] [15]

  9. Auto-linking - Wikipedia

    en.wikipedia.org/wiki/Auto-linking

    Auto-linking is a mechanism for automatically determining which libraries to link to while building a C, C++ or Obj-C program. It is activated by means of #pragma comment(lib, <name>) statements in the header files of the library, or @import <name>, depending on the compiler. Most Windows compilers support auto-linking, as does Clang, while GCC ...