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  2. 40 Indoor Activities for Kids to Beat the Winter Boredom Blues

    www.aol.com/lifestyle/40-indoor-activities-kids...

    From day trips to indoor destinations (think: the library, aquarium and museum), to process art projects and STEM activities that kids can enjoy without leaving home, consider this your winter ...

  3. Four corners (game) - Wikipedia

    en.wikipedia.org/wiki/Four_Corners_(game)

    Four corners is a children's game, often played in elementary schools. The object of the game is for players to choose corners of the room and not get caught by the designated "It" player until they are the last remaining participant.

  4. Digital citizen - Wikipedia

    en.wikipedia.org/wiki/Digital_citizen

    Digital citizenship is a term used to define the appropriate and responsible use of technology among users. Three principles were developed by Mike Ribble to teach digital users how to responsibly use technology to become a digital citizen: respect, educate, and protect. [38] Each principle contains three of the nine elements of digital ...

  5. Digital civics - Wikipedia

    en.wikipedia.org/wiki/Digital_civics

    Numerous scholars have suggested that the Philosophy of Information is the most logical course to underpin policy and project work for life in the digital age. [7] [8] The Information Philosopher Luciano Floridi has played a critical role in the success of such work, particularly in exploration of Information Society, European Policy, and the European Commission's Onlife initiative.

  6. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  7. Digital literacy - Wikipedia

    en.wikipedia.org/wiki/Digital_literacy

    Digital literacy is an individual's ability to find, evaluate, and communicate information using typing or digital media platforms. Digital literacy combines both technical and cognitive abilities; it consists of using information and communication technologies to create, evaluate, and share information. [1]

  8. Category:Digital Cybercherries games - Wikipedia

    en.wikipedia.org/wiki/Category:Digital_Cyber...

    Pages in category "Digital Cybercherries games" The following 3 pages are in this category, out of 3 total. This list may not reflect recent changes. H.

  9. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.