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  2. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    The class defines the data format or type (including member variables and their types) and available procedures (class methods or member functions) for a given type or class of object. Objects are created by calling a special type of method in the class known as a constructor. Classes may inherit from other classes, so they are arranged in a ...

  3. First-class citizen - Wikipedia

    en.wikipedia.org/wiki/First-class_citizen

    C appears to support assignment of array pointers, but in fact these are simply pointers to the array's first element, and again do not carry the array's size. [citation needed] In most languages, data types are not first-class objects, though in some object-oriented languages, classes are first-class objects and are instances of metaclasses.

  4. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  5. Index of object-oriented programming articles - Wikipedia

    en.wikipedia.org/wiki/Index_of_object-oriented...

    Virtual class; Virtual function (also called virtual method) Virtual function pointer (also called virtual method pointer) Virtual inheritance (Object Oriented Programming) Virtual method table (also called vtable, virtual function table or virtual method table) Viscosity (programming) Void type

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  7. Object model - Wikipedia

    en.wikipedia.org/wiki/Object_model

    An object will provide a particular interface if its class contains code that implement the method of that interface. An interface also defines types that can be used to declare the type of variables or parameters and return values of methods. Actions An action in object-oriented programming (OOP) is initiated by an object invoking a method in ...

  8. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    In the above UML class diagram, the Director class doesn't create and assemble the ProductA1 and ProductB1 objects directly. Instead, the Director refers to the Builder interface for building (creating and assembling) the parts of a complex object, which makes the Director independent of which concrete classes are instantiated (which ...

  9. Type signature - Wikipedia

    en.wikipedia.org/wiki/Type_signature

    Notice that the type of the result can be regarded as everything past the first supplied argument. This is a consequence of currying, which is made possible by Haskell's support for first-class functions; this function requires two inputs where one argument is supplied and the function is "curried" to produce a function for the argument not supplied.