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  2. Math Blaster! - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster!

    Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster ...

  3. Cuisenaire rods - Wikipedia

    en.wikipedia.org/wiki/Cuisenaire_rods

    Cuisenaire rods are mathematics learning aids for pupils that provide an interactive, hands-on [1] way to explore mathematics and learn mathematical concepts, such as the four basic arithmetical operations, working with fractions and finding divisors. [2][3] In the early 1950s, Caleb Gattegno popularised this set of coloured number rods created ...

  4. Saxon math - Wikipedia

    en.wikipedia.org/wiki/Saxon_math

    Saxon math. Saxon math, developed by John Saxon (1923–1996), is a teaching method for incremental learning of mathematics created in the 1980s. It involves teaching a new mathematical concept every day and constantly reviewing old concepts. [1] Early editions were deprecated for providing very few opportunities to practice the new material ...

  5. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Multiplication table. In mathematics, a multiplication table (sometimes, less formally, a times table) is a mathematical table used to define a multiplication operation for an algebraic system. The decimal multiplication table was traditionally taught as an essential part of elementary arithmetic around the world, as it lays the foundation for ...

  6. Manipulative (mathematics education) - Wikipedia

    en.wikipedia.org/wiki/Manipulative_(mathematics...

    Manipulative (mathematics education) In mathematics education, a manipulative is an object which is designed so that a learner can perceive some mathematical concept by manipulating it, hence its name. The use of manipulatives provides a way for children to learn concepts through developmentally appropriate hands-on experience.

  7. Reader Rabbit Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Kindergarten

    Reader Rabbit Kindergarten is a video game within the edutainment series Reader Rabbit, published by The Learning Company in July 1997. Gameplay [ edit ] Designed for ages 4–6, the plot of the game sees the player help Reader Rabbit and Mat the Mouse collect resources for a large campfire party at Camp Happy Tales. [1]

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