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EGL (Enterprise Generation Language), originally developed by IBM and now available as the EDT (EGL Development Tools) [1] open source project under the Eclipse Public License (EPL), is a programming technology designed to meet the challenges of modern, multi-platform application development by providing a common language and programming model across languages, frameworks, and runtime platforms.
Some questions involve projects that the candidate has worked on in the past. A coding interview is intended to seek out creative thinkers and those who can adapt their solutions to rapidly changing and dynamic scenarios. [citation needed] Typical questions that a candidate might be asked to answer during the second-round interview include: [7]
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Coding conventions simplify writing new software whose job is to process existing software. Use of static code analysis has grown consistently since the 1950s. Some of the growth of this class of development tools stems from increased maturity and sophistication of the practitioners themselves (and the modern focus on safety and security ), but ...
Coding best practices or programming best practices are a set of informal, sometimes personal, rules (best practices) that many software developers, in computer programming follow to improve software quality. [1]
This category is for articles about programming language principles and practice in general. See Category:Programming languages for the category that lists individual programming languages. Subcategories
Structured English is the use of the English language with the syntax of structured programming to communicate the design of a computer program to non-technical users by breaking it down into logical steps using straightforward English words. Structured English gives aims to get the benefits of both the programming logic and natural language ...
EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system. EGL handles graphics context management, surface / buffer binding, rendering synchronization, and enables "high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs."