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  2. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices ...

  3. Morphing - Wikipedia

    en.wikipedia.org/wiki/Morphing

    Morphing animation between two faces. Morphing is a special effect in motion pictures and animations that changes (or morphs) one image or shape into another through a seamless transition. Traditionally such a depiction would be achieved through dissolving techniques on film. Since the early 1990s, this has been replaced by computer software to ...

  4. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    The main techniques used to apply facial animation to a character are: 1.) morph targets animation, 2.) bone driven animation, 3.) texture-based animation (2D or 3D), and 4.) physiological models. Morph targets (also called "blendshapes") based systems offer a fast playback as well as a high degree of fidelity of expressions.

  5. 3D Face Morphable Model - Wikipedia

    en.wikipedia.org/wiki/3D_Face_Morphable_Model

    The generation of new faces is based on a pre-existing database of example faces acquired through a 3D scanning procedure. All these faces are in dense point-to-point correspondence, which enables the generation of a new realistic face (morph) by combining the acquired faces. A new 3D face can be inferred from one or multiple existing images of ...

  6. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    MakeHuman is developed using 3D morphing technology.Starting from a standard (unique) androgynous human base mesh, it can be transformed into a great variety of characters (male and female), mixing them with linear interpolation.

  7. Timeline of computer animation in film and television

    en.wikipedia.org/wiki/Timeline_of_computer...

    The first CGI animation with motion blur effects and squash and stretch motion. 2010: The Year We Make Contact: Jupiter's turbulent atmosphere is CGI-rendered, mostly during the black spot shots. Tony de Peltrie: 1985 First CGI-animated human character to express emotion through his face and body language. [30] The Jetsons & Yogi's Treasure Hunt

  8. ‘X-Men ’97’ and ‘The Animated Series’ Creators - AOL

    www.aol.com/entertainment/x-men-97-animated...

    “What the hell’s a mutant?” Over 30 years ago, Canadian voice actor Cal Dodd auditioned for Project X, an animated show at the now-defunct Fox Kids – a children’s programming block known ...

  9. List of computer graphics and descriptive geometry topics

    en.wikipedia.org/wiki/List_of_computer_graphics...

    Morph target animation; Morphing; Morphological antialiasing; Motion blur; Multiple buffering; Multisample anti-aliasing; Multiview orthographic projection; Nearest-neighbor interpolation; Neural radiance field; Non-photorealistic rendering; Non-uniform rational B-spline (NURBS) Normal mapping; Oblique projection; Octree; On-set virtual production