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Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices ...
Morphing animation between two faces. Morphing is a special effect in motion pictures and animations that changes (or morphs) one image or shape into another through a seamless transition. Traditionally such a depiction would be achieved through dissolving techniques on film. Since the early 1990s, this has been replaced by computer software to ...
The main techniques used to apply facial animation to a character are: 1.) morph targets animation, 2.) bone driven animation, 3.) texture-based animation (2D or 3D), and 4.) physiological models. Morph targets (also called "blendshapes") based systems offer a fast playback as well as a high degree of fidelity of expressions.
The generation of new faces is based on a pre-existing database of example faces acquired through a 3D scanning procedure. All these faces are in dense point-to-point correspondence, which enables the generation of a new realistic face (morph) by combining the acquired faces. A new 3D face can be inferred from one or multiple existing images of ...
MakeHuman is developed using 3D morphing technology.Starting from a standard (unique) androgynous human base mesh, it can be transformed into a great variety of characters (male and female), mixing them with linear interpolation.
The first CGI animation with motion blur effects and squash and stretch motion. 2010: The Year We Make Contact: Jupiter's turbulent atmosphere is CGI-rendered, mostly during the black spot shots. Tony de Peltrie: 1985 First CGI-animated human character to express emotion through his face and body language. [30] The Jetsons & Yogi's Treasure Hunt
“What the hell’s a mutant?” Over 30 years ago, Canadian voice actor Cal Dodd auditioned for Project X, an animated show at the now-defunct Fox Kids – a children’s programming block known ...
Morph target animation; Morphing; Morphological antialiasing; Motion blur; Multiple buffering; Multisample anti-aliasing; Multiview orthographic projection; Nearest-neighbor interpolation; Neural radiance field; Non-photorealistic rendering; Non-uniform rational B-spline (NURBS) Normal mapping; Oblique projection; Octree; On-set virtual production