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  2. Gloomhaven - Wikipedia

    en.wikipedia.org/wiki/Gloomhaven

    Gloomhaven is a fantasy-themed, campaign-based tactical skirmish game, in which players try to triumph in combat-based scenarios which scale in difficulty depending on the number of players. [4] The game is cooperative and campaign driven, with one to four players working their way through a branching story consisting of 95 scenarios. [5]

  3. Gloomhaven (video game) - Wikipedia

    en.wikipedia.org/wiki/Gloomhaven_(video_game)

    Gloomhaven is a turn-based strategy role-playing video game, developed by Flaming Fowl Studios and published by Asmodee Digital. It is an adaptation of the tabletop game by the same name . Following two years of early access , Gloomhaven was released for Windows on October 20, 2021 and macOS on November 25, 2021.

  4. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Video games often allow players to influence their balance by offering a choice of "difficulty levels". [32] These affect how challenging the game is to play, and usually run on a general scale of "easy", "medium", and "hard". Sometimes, the difficulty is set once for the entirety of a game, while in other games it can be changed freely at any ...

  5. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  6. Root (board game) - Wikipedia

    en.wikipedia.org/wiki/Root_(board_game)

    Jonathan Bolding from GamesRadar stated that it was "one of the best board games", praising the components, the accessible combat system, and "compelling" asymmetry, but commented negatively on the difficulty for new players. [4] Similarly, Tom Mendelsohn commended the strategy, strategy depth, and "whimsical exterior". [5]

  7. Code of Points (gymnastics) - Wikipedia

    en.wikipedia.org/wiki/Code_of_Points_(gymnastics)

    The Table of Elements is the section of the Code of Points used to identify, classify and assign value to gymnastics elements. Every acrobatic and dance skill is listed, illustrated and assigned a difficulty rating. For all apparatus except vault, difficulty ratings for both the women's and men's elements range from A (easiest) to J (most ...

  8. Flight level - Wikipedia

    en.wikipedia.org/wiki/Flight_level

    The rule affected only those aircraft operating under IFR when in level flight above 3,000 ft above mean sea level, or above the appropriate transition altitude, whichever is the higher, and when below FL195 (19,500 ft above the 1013.2 hPa datum in the UK, or with the altimeter set according to the system published by the competent authority in ...

  9. Flesch–Kincaid readability tests - Wikipedia

    en.wikipedia.org/wiki/Flesch–Kincaid...

    "The Flesch–Kincaid" (F–K) reading grade level was developed under contract to the U.S. Navy in 1975 by J. Peter Kincaid and his team. [1] Related U.S. Navy research directed by Kincaid delved into high-tech education (for example, the electronic authoring and delivery of technical information), [2] usefulness of the Flesch–Kincaid readability formula, [3] computer aids for editing tests ...