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  2. Dungeon Master Option: High-Level Campaigns - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master_Option:...

    The Seven Maxims could add clarity, and Magical Duels might add excitement. Essentially, though, High-level Campaigns is an ideal present for a referee friend. That way you can borrow it, check out the good bits, and avoid that sinking feeling of having paid £12 for another earnest AD&D debate and yet another spell list. [1]

  3. List of Forgotten Realms modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Forgotten_Realms...

    Forgotten Realms Campaign Guide: Bruce R. Cordell, Ed Greenwood, and Chris Sims: August 19, 2008: A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs, and a full-colour poster map of ...

  4. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Designed for first level characters. 3142: King of the Giantdowns: Variable: Ed Stark: 1997: For the Birthright campaign setting. Includes adventures for low to high level characters. 9434: The Knight of Newts: 1-2 "Slade" Henson: 1993: Thunder Rift setting. Designed for the boxed set or Rules Cyclopedia and comes with full color poster map ...

  5. List of Dungeons & Dragons adventures - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.

  6. Campaign Sourcebook and Catacomb Guide - Wikipedia

    en.wikipedia.org/wiki/Campaign_Sourcebook_and...

    The Campaign Sourcebook and Catacomb Guide is a supplement to the Dungeon Master's Guide for the Advanced Dungeons & Dragons 2nd edition rules. [1] The first section of the book contains guidelines to help Dungeon Masters (DMs) run campaigns, while the second part of the book details how to run games in dungeons.

  7. Adventure Path - Wikipedia

    en.wikipedia.org/wiki/Adventure_Path

    While campaigns exist for many role-playing game systems, the specific term Adventure Path discussed here applies to published adventures for the Dungeons & Dragons and Pathfinder fantasy roleplaying games. Adventure Paths in opposition to normal campaigns usually have an own setting and rule set apart from the basic rules and settings.

  8. The Apocalypse Stone - Wikipedia

    en.wikipedia.org/wiki/The_Apocalypse_Stone

    The reviewer noted that the adventure is designed for powerful characters and noted that it "would work best as part of a seriously long-running (years at least) campaign". The reviewer remained intentionally vague about "the details of the bigger picture of this adventure as the potential enjoyment of this adventure depends heavily upon the DM ...

  9. Dungeon Master's Design Kit - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Design_Kit

    Dungeon Master's Design Kit is an aid for Dungeon Masters (DMs), with advice and tables for creating different kinds of adventure scenarios. [1]Book I: Adventure Design includes information on creating an adventure scenario and demonstrates with a brief sample scenario. [1]