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Several abilities introduced after Metroid II return in Samus Returns, such as the Grapple Beam, Power Bombs, and Super Missiles. [7] Samus Returns supports Amiibo figurines, [3] with compatible figures based on the Metroid series. Scanning these figurines can unlock reserve tanks and a Metroid Marker, which helps locate nearby Metroids.
Development of the game was continued by people from the Metroid fan community, including bug fixes, new enemies and story elements, and additional game modes such as New Game+ and a "Randomizer", which shuffles the locations of power-ups. [23] Nintendo released an official remake of Metroid II, Metroid: Samus Returns, in 2017. [24]
It debuted in Japan with Metroid [a] on August 6, 1986, and was later released in North America (August 1987) and PAL regions (January 15, 1988). All Metroid video games have been developed exclusively for Nintendo video game consoles and handhelds, dating from the Nintendo Entertainment System to the current generation of video game consoles ...
Metroid: Other M; Metroid: Samus Returns; S. Super Metroid; Z. Metroid: Zero Mission This page was last edited on 17 July 2024, at 04:40 (UTC). Text is available ...
Metroid Dread is an action-adventure game in which players control bounty hunter Samus Aran as she explores the planet ZDR. It retains the side-scrolling gameplay of previous Metroid games, alongside the free aim and melee attacks added in Samus Returns (2017).
In the events of the first Metroid, bounty hunter Samus Aran foiled the Space Pirates' plans to use the newly discovered lifeform known as Metroids. Some time later, the Galactic Federation, concerned by the events that transpired, resolved to ensure that the Metroids' power could never again be used by the Pirates, and sent several teams to the Metroid's home planet SR388 to destroy the ...
This category describes games that have been classified as falling into the Metroidvania genre of gameplay, a specific type of action-adventure game (as well as platform game, generally) that features a large interconnected game world that progressively becomes more accessible as the player collects power-ups.
Sakamoto created characters for Metroid (under the alias 'Shikamoto'), and was a game designer on Kid Icarus. [3] [4] [5] He also directed Super Metroid, Metroid Fusion, Metroid: Zero Mission, Metroid: Other M, and was the producer for Metroid: Samus Returns and Metroid Dread.