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An example is the play of the card that one is known to hold (for example, the play of a queen after it has been successfully finessed). Odd Specifying a level. To make 4 ♥ is to make four-odd. Odd–even discards A defensive carding scheme under which the play of an odd-numbered card is encouraging and that of an even-numbered card is ...
To play a higher card than any previously played to the trick. [c] See also cover, go over, head the trick or play over. In Bridge, to play a card higher than the winning card played by your partner, unnecessary to win the trick but necessary to gain the lead. [83] overtrick. To take more tricks than bid or contracted. [67] A trick exceeding ...
card reading, also known as counting the hand; dummy reversal; endplay; coups; squeezes; suit combinations play; safety play; applying the principle of restricted choice; applying the theory of vacant places; applying percentages and probabilities
In the card game contract bridge, a suit combination is a specific subset of the cards of one suit held respectively in declarer's and dummy's hands at the onset of play. . While the ranks of the remaining cards held by the defenders can be deduced precisely, their location is unknow
The phrase as it appears in the introduction to Zero Wing "All your base are belong to us" is an Internet meme based on a poorly translated phrase from the opening cutscene of the Japanese video game Zero Wing. The phrase first appeared on the European release of the 1991 Sega Mega Drive / Genesis port of the 1989 Japanese arcade game.
A (bridge) signal is a move in the card game of contract bridge in which partners defending against a contract play particular cards in a manner which gives a coded meaning or signal to guide their subsequent card play. This may also be referred to as carding. Signals are usually given with the cards from the two-spot to the nine-spot.
An endplay (also throw-in), in bridge and similar games, is a tactical play where a defender is put on lead at a strategic moment, and then has to make a play that loses one or more tricks. Most commonly the losing play either constitutes a free finesse, or else it gives declarer a ruff and discard.
In trick-taking card games such as bridge, the beer card is a name informally given to the seven of diamonds (7♦). Players may agree that if a player wins the last trick of a hand with the 7♦, their partner must buy them a beer. This is not considered as part of the rules of these games, but is an optional and informal side-bet between players.