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The following are flight simulator software applications that can be downloaded or played for free. Several items are outdated. Please notice 'free' is not the same as open source. Free games may have limited options or include advertisements.
GeoFS (previously known as GEFS-online) is a free French multi-platform browser-based multiplayer flight simulator based on the Cesium WebGL Virtual Globe. The game contains multiple aircraft, including several user contributed aircraft. [2] The SD resolution is based on images provided by the Sentinel-2 satellite.
Digital Combat Simulator (DCS) is a combat flight simulation game developed primarily by Eagle Dynamics and The Fighter Collection. Several labels are used when referring to the DCS line of simulation products: DCS World, Modules, and Campaigns. DCS World is a free-to-play game that includes two free
YSFlight is a free, open-source multi-platform flight simulator, developed and published by Soji Yamakawa since 1999. [1] Since its initial release, it has received annual updates, with the most recent stable version released in 2018.
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.
Airfight is a 3D multiplayer flight simulation game and first-person shooter developed for the PLATO IV computer system in 1974. It was co-authored by Brand Fortner and Kevin Gorey at the University of Illinois Urbana-Champaign [1] [2] as one of the earliest recreational flight simulator programs as well as among the earliest remote networked, team-based games.
FlightGear started as an online proposal in 1996 by David Murr, living in the United States. He was dissatisfied with proprietary, available, simulators like the Microsoft Flight Simulator, citing motivations of companies not aligning with the simulators' players ("simmers"), and proposed a new flight simulator developed by volunteers over the Internet.
Arcade flight simulator games began adopting 3D polygon graphics in the late 1980s, with titles such as Taito's Top Landing (1988). [12] Taito's Midnight Landing (1987) and Top Landing did not have air combat, but instead simulated a commercial airliner, while utilizing motion simulator cockpit cabinets. Arcade flight combat simulators later ...