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  2. Accessory visual structures - Wikipedia

    en.wikipedia.org/wiki/Accessory_visual_structures

    The eyebrows, eyelids, eyelashes, lacrimal gland and drainage apparatus all play a crucial role with regards to globe protection, lubrication, and minimizing the risk of ocular infection. [1] The adnexal structures also help to keep the cornea moist and clean. One source defines "ocular adnexa" as the orbit, conjunctiva, and eyelids. [2]

  3. VTuber - Wikipedia

    en.wikipedia.org/wiki/Vtuber

    The proprietary animation software Live2D is typically used to rig two-dimensional models constructed from drawn textures, while programs such as VRoid Studio can be used to create three-dimensional models. [14] [15] [16] Commissioned models can cost as high as US$2,000 depending on their level of detail. [19]

  4. Mixamo - Wikipedia

    en.wikipedia.org/wiki/Mixamo

    Mixamo was founded in 2008 by Stefano Corazza and Nazim Kareemi as a spin-off of Stanford University's Biomotion Lab, [1] [3] and started out as a cloud-based service offering animations and automatic character rigging. [4]

  5. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    In the example to the right, a sphere is given a checkered texture in two ways. On the left, without UV mapping, the sphere is carved out of three-dimensional checkers tiling Euclidean space. With UV mapping, the checkers tile the two-dimensional UV space, and points on the sphere map to this space according to their latitude and longitude.

  6. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    Procedurally generated tiling textures. In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2]

  7. Projective texture mapping - Wikipedia

    en.wikipedia.org/wiki/Projective_texture_mapping

    By using those two matrices, a few instructions are sufficient to output the transformed eye space vertex position and a projective texture coordinate. This coordinate is simply obtained by considering the projector's model-view-projection matrix: in other words, this is the eye-space vertex position if the considered projector would have been ...

  8. Tutorial (video games) - Wikipedia

    en.wikipedia.org/wiki/Tutorial_(video_games)

    Some critics believe that a good tutorial should necessarily allow the player to discover game mechanics for themselves without being told how to do them, as is the case with the original Metroid, [16] as well as Minecraft, [17] although the latter does have a set of tutorial worlds available on the Legacy Console Edition, varying based on the game version, that provide a more traditional ...

  9. Eyebrow - Wikipedia

    en.wikipedia.org/wiki/Eyebrow

    An eyebrow is an area of short hairs above each eye that follows the shape of the lower margin of the brow ridges of some mammals. In humans, eyebrows serve two main functions: first, communication through facial expression, and second, prevention of sweat, water, and other debris from falling down into the eye socket. It is common for people ...