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  2. Hypersonic effect - Wikipedia

    en.wikipedia.org/wiki/Hypersonic_effect

    It is a common understanding in psychoacoustics that the ear cannot respond to sounds at such high frequency via an air-conduction pathway, so one question that this research raised was: does the hypersonic effect occur via the "ordinary" route of sound travelling through the air passage in the ear, or in some other way?

  3. Microwave auditory effect - Wikipedia

    en.wikipedia.org/wiki/Microwave_auditory_effect

    The microwave auditory effect, also known as the microwave hearing effect or the Frey effect, consists of the human perception of sounds induced by pulsed or modulated radio frequencies. The perceived sounds are generated directly inside the human head without the need of any receiving electronic device.

  4. Psychoacoustics - Wikipedia

    en.wikipedia.org/wiki/Psychoacoustics

    Psychoacoustics is the branch of psychophysics involving the scientific study of the perception of sound by the human auditory system.It is the branch of science studying the psychological responses associated with sound including noise, speech, and music.

  5. Brainwave entrainment - Wikipedia

    en.wikipedia.org/wiki/Brainwave_entrainment

    Brainwave entrainment is a colloquialism for 'neural entrainment', [25] which is a term used to denote the way in which the aggregate frequency of oscillations produced by the synchronous electrical activity in ensembles of cortical neurons can adjust to synchronize with the periodic vibration of external stimuli, such as a sustained acoustic ...

  6. Ultrasonic hearing - Wikipedia

    en.wikipedia.org/wiki/Ultrasonic_hearing

    Ultrasonic hearing is a recognised auditory effect which allows humans to perceive sounds of a much higher frequency than would ordinarily be audible using the inner ear, usually by stimulation of the base of the cochlea through bone conduction. Normal human hearing is recognised as having an upper bound of 15–28 kHz, [1] depending on the person.

  7. Audio-visual entrainment - Wikipedia

    en.wikipedia.org/wiki/Audio-Visual_Entrainment

    In order to affect brain (neuronal) activity, sensory stimulation must be within the frequency range of roughly 0.5 to 25 hertz (Hz) [citation needed]. Touch, photic and auditory stimulation are capable of affecting brain wave activity. A large area of skin must be stimulated to affect brainwaves, which leaves both auditory and photic ...

  8. Neural encoding of sound - Wikipedia

    en.wikipedia.org/wiki/Neural_encoding_of_sound

    The wavelength of a sound is the distance between any two consecutive matching points on the waveform. The audible frequency range for young humans is about 20 Hz to 20 kHz. Hearing of higher frequencies decreases with age, limiting to about 16 kHz for adults, and even down to 3 kHz for elders. [citation needed]

  9. Game brain - Wikipedia

    en.wikipedia.org/wiki/Game_brain

    Mori claims his study has revealed that people who spend long periods playing video games have less activity in the brain's pre-frontal region, which governs emotion and creativity, in contrast to their peers. He claims that the experiment demonstrates the existence of an "adverse effect that video games have on the human brain". [2]