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A creeper is a fictional creature in the sandbox video game Minecraft.Creepers are hostile mobs (mobile non-player characters) that spawn in dark places.Instead of attacking the player directly, they creep up on the player and explode, destroying blocks in the surrounding area and potentially hurting or killing the player if they are within the blast radius.
Steve is a player character from the 2011 sandbox video game Minecraft.Created by Swedish video game developer Markus "Notch" Persson and introduced in the original 2009 Java-based version, Steve is the first and the original default skin available for players of contemporary versions of Minecraft.
Creepiness is the state of being creepy, or causing an unpleasant feeling of fear or unease to someone and/or something. [1] Certain traits or hobbies may make people seem creepy to others; interest in horror or the macabre might come across as 'creepy', and often people who are perverted or exhibit predatory behavior are called 'creeps'.
Idle creep, the tendency of a car with an automatic transmission to roll without the brakes engaged or the gear set to neutral; Aseismic creep, a slow, steady movement along an earthquake fault; Downhill creep, the slow progression of soil and rock down a low-grade slope; Location creep, an erratic effect in real-time locating systems
The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time. The first Minecraft mods worked by decompiling and modifying the Java source code of the game. The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools.
Jens Peder Bergensten (born 18 May 1979), known professionally as Jeb, is a Swedish video game programmer and designer.He is best known as the lead designer of Minecraft, [1] [2] [3] and is the chief creative officer of Mojang Studios.
Prosopometamorphopsia (PMO [1]), also known as demon face syndrome, [2] is a visual disorder characterized by altered perceptions of faces. In the perception of a person with the disorder, facial features are distorted in a variety of ways including drooping, swelling, discoloration, and shifts of position.
Feature creep may also arise as a result of compromise from a committee implementing several different viewpoints or use cases in the same product, even for opportunistic reasons. [4] As more features are added to support each approach, cross-conversion features between the multiple paradigms may further complicate the total features.