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  2. Linear interpolation - Wikipedia

    en.wikipedia.org/wiki/Linear_interpolation

    A description of linear interpolation can be found in the ancient Chinese mathematical text called The Nine Chapters on the Mathematical Art (九章算術), [1] dated from 200 BC to AD 100 and the Almagest (2nd century AD) by Ptolemy. The basic operation of linear interpolation between two values is commonly used in computer graphics.

  3. Lookup table - Wikipedia

    en.wikipedia.org/wiki/Lookup_table

    One good solution is linear interpolation, which draws a line between the two points in the table on either side of the value and locates the answer on that line. This is still quick to compute, and much more accurate for smooth functions such as the sine function. Here is an example using linear interpolation:

  4. Interpolation - Wikipedia

    en.wikipedia.org/wiki/Interpolation

    The simplest interpolation method is to locate the nearest data value, and assign the same value. In simple problems, this method is unlikely to be used, as linear interpolation (see below) is almost as easy, but in higher-dimensional multivariate interpolation, this could be a favourable choice for its speed and simplicity.

  5. Numeric precision in Microsoft Excel - Wikipedia

    en.wikipedia.org/wiki/Numeric_precision_in...

    Excel maintains 15 figures in its numbers, but they are not always accurate; mathematically, the bottom line should be the same as the top line, in 'fp-math' the step '1 + 1/9000' leads to a rounding up as the first bit of the 14 bit tail '10111000110010' of the mantissa falling off the table when adding 1 is a '1', this up-rounding is not undone when subtracting the 1 again, since there is no ...

  6. Bilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Bilinear_interpolation

    In mathematics, bilinear interpolation is a method for interpolating functions of two variables (e.g., x and y) using repeated linear interpolation. It is usually applied to functions sampled on a 2D rectilinear grid , though it can be generalized to functions defined on the vertices of (a mesh of) arbitrary convex quadrilaterals .

  7. Multivariate interpolation - Wikipedia

    en.wikipedia.org/wiki/Multivariate_interpolation

    ) and the interpolation problem consists of yielding values at arbitrary points (,,, … ) {\displaystyle (x,y,z,\dots )} . Multivariate interpolation is particularly important in geostatistics , where it is used to create a digital elevation model from a set of points on the Earth's surface (for example, spot heights in a topographic survey or ...

  8. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning. [ 4 ] The function depends on three parameters, the input x , the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.

  9. Spline interpolation - Wikipedia

    en.wikipedia.org/wiki/Spline_interpolation

    Hand-drawn technical drawings for shipbuilding are a historical example of spline interpolation; drawings were constructed using flexible rulers that were bent to follow pre-defined points. Originally, spline was a term for elastic rulers that were bent to pass through a number of predefined points, or knots.