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Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human , a humanoid, an animal , a legendary creature or character, etc. Due to its subject and output type, it is also related to many other ...
Object editor - individual objects are stored and edited within the object editor. Objects may be composed of primitives such as spheres, or more complex shapes made by extruding polygons along the z axis and adjusting the vertexes. Materials are then applied, per face if desired. The user also has the option to make morph targets for each object.
VideoPad supports frequently used file formats [9] including Audio Video Interleave (AVI), Windows Media Video (WMV), 3GP, and DivX. [10] It supports direct video uploads to YouTube, Flickr, and Facebook. [3] VideoPad uses two screens: the first for a preliminary review of chosen video and audio snippets and the second to review the entire track.
Facial motion capture is the process of electronically converting the movements of a person's face into a digital database using cameras or laser scanners. This database may then be used to produce computer graphics (CG), computer animation for movies, games, or real-time avatars. Because the motion of CG characters is derived from the ...
Computer animation can be created with a computer and an animation software. Some impressive animation can be achieved even with basic programs; however, the rendering can require much time on an ordinary home computer. [56] Professional animators of movies, television and video games could make photorealistic animation with high detail.
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