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  2. File:BlenderDocumentation.pdf - Wikipedia

    en.wikipedia.org/wiki/File:BlenderDocumentation.pdf

    English: PDF Version of the English Wikibook on Blender This file was created with MediaWiki to LaTeX . The LaTeX source code is attached to the PDF file (see imprint).

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender supports Python scripting for the creation of custom tools, prototyping, importing/exporting from other formats, and task automation. This allows for integration with several external render engines through plugins/addons. Blender itself can also be compiled & imported as a python library for further automation and development.

  4. File:Blender video editing.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Blender_video_editing.pdf

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  5. File:BlenderDocumentation3.pdf - Wikipedia

    en.wikipedia.org/wiki/File:BlenderDocumentation3.pdf

    Original file (1,239 × 1,752 pixels, file size: 107.7 MB, MIME type: application/pdf, 2,219 pages) This is a file from the Wikimedia Commons . Information from its description page there is shown below.

  6. File:Editing Wikimedia Commons - Beginners guide.pdf

    en.wikipedia.org/wiki/File:Editing_Wikimedia...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

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  8. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    The PostScript format (which is often credited with the rise of desktop publishing) provides a standardized, interoperable way to describe 2D graphics and page layout. The Scalable Vector Graphics (SVG) format is also text-based, and the PDF format uses the PostScript language internally.

  9. Smoothing group - Wikipedia

    en.wikipedia.org/wiki/Smoothing_group

    In 3D computer graphics, a smoothing group is a group of polygons in a polygon mesh which should appear to form a smooth surface. [1] Smoothing groups are useful for describing shapes where some polygons are connected smoothly to their neighbors, and some are not.