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The third way SFB can be played is the "campaign game", or simply a campaign. This mode of play involves a number of SFB tactical games that are played sequentially in order to simulate an entire war or theater of war between two or more game races (Federation, Kzinti, etc.) or teams. There is a "strategic" level game map which lays out the ...
Galactic Conflict is a space-based, computer-moderated, play-by-mail game originally published by Flying Buffalo in 1982. As August 2021, Rick Loomis PBM Games took over as game publisher. During gameplay, six to fifteen players expand across the galaxy, building industrial capacity and pursuing Civilian Projects through various means.
The Galactic Smorgasbord contains samples of game material from several works-in-progress for Star Fleet Battles, Federation and Empire, Prime Directive, and a new ground combat system called Star Fleet Assault. [1]
Also, the Galactic Conquest mode features a new mechanic not seen in previous versions, where two players are able to share a single PSP, and compete against each other in a strategy based game mode. [ 2 ] [ 5 ] Players are also able to mix characters from the Star Wars saga and put them into locations and situations that never happened within ...
Federation Commander is a tactical starship combat board wargame system, produced and developed by Amarillo Design Bureau Inc. (ADB) It is designed to represent combat between vessels of various factions in the Star Fleet Universe, such as the United Federation of Planets and the Klingon Empire.
Galcon Classic received good reviews and won multiple awards. Both iPhone Galcons received excellent reviews, but there was a smaller publicity angle. The InstantAction version was given few public reviews, but the overall rating is high. Galcon Flash also did not receive very many reviews, and mostly failed in the popularity.
The overall structure of Renegade Squadron is similar to other games in the Battlefront series in that it is a war game played primarily from a third-person view. [1] [2] Battles take place on the ground and in space and require the player to capture command posts, specific areas of territory represented by floating icons on the playing field and colored dots on the player's heads-up display. [3]
Galcon 2 is a multiplayer real-time strategy video game for Windows, Linux, Mac OS X, Android and iOS created by American indie developer Phil Hassey and released in 2014. Like other games in the Galcon series, it is set in outer space and involves maneuvering fleets of ships to capture enemy planets.