enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Hearts of Iron IV - Wikipedia

    en.wikipedia.org/wiki/Hearts_of_Iron_IV

    Hearts of Iron IV is a 2016 grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. [1] It is the sequel to 2009's Hearts of Iron III and the fourth main installment in the Hearts of Iron series. Like previous games in the series, Hearts of Iron IV is a grand strategy wargame that focuses on World ...

  3. Micromanagement (gameplay) - Wikipedia

    en.wikipedia.org/wiki/Micromanagement_(gameplay)

    In turn-based games the need for economic micromanagement is generally regarded as a defect in the design, [3] and more recent TBS games have tried to minimize it. [ 4 ] [ 7 ] [ 8 ] But hands-on tactical combat is a feature of many turn-based games (e.g. Master of Orion II , Space Empires III , Heroes of Might and Magic III ), and reviewers ...

  4. Paradox Interactive - Wikipedia

    en.wikipedia.org/wiki/Paradox_Interactive

    Grand strategy games are often played on a real-world map, marked by the use of standard real-time elements but with an ability to make any and all changes even while paused. The focus of each game is different, but generally a player must manage the economy, commerce, internal politics, diplomacy, technological development, and military forces ...

  5. 4X - Wikipedia

    en.wikipedia.org/wiki/4X

    Multiple victory conditions help to support the human player who may have to shift strategies as the game progresses and opponents secure key resources before the player can. However, these multiple conditions can also give the computer-controlled opponents multiple pathways to potentially outwit the player, who is generally going to be over ...

  6. Darkest Hour: A Hearts of Iron Game - Wikipedia

    en.wikipedia.org/wiki/Darkest_Hour:_A_Hearts_of...

    Darkest Hour: A Hearts of Iron Game is a grand strategy wargame that is based on Paradox Interactive's Europa Engine.. In Darkest Hour, as is the case with other Hearts of Iron titles, the player can take control of almost any country that existed in the game's timeframe, which spans from 1914-1920 or 1933–1964 depending on the scenario.

  7. List of most expensive video games to develop - Wikipedia

    en.wikipedia.org/wiki/List_of_most_expensive...

    Too Human: 2008 Silicon Knights: Microsoft Game Studios: Xbox 360: USgamer: 60–100 85–142 [63] Red Dead Redemption: 2010 Rockstar San Diego: Rockstar Games: PS3, Xbox 360: The New York Times: 80–100 112–140 [64] APB: All Points Bulletin: 2010 Realtime Worlds: Electronic Arts, Realtime Worlds: Windows: The Guardian: 100 140 [65] Disney ...

  8. List of paradoxes - Wikipedia

    en.wikipedia.org/wiki/List_of_paradoxes

    Decision-making paradox: Selecting the best decision-making method is a decision problem in itself. Ellsberg paradox : People exhibit ambiguity aversion (as distinct from risk aversion ), in contradiction with expected utility theory.

  9. Robust decision-making - Wikipedia

    en.wikipedia.org/wiki/Robust_decision-making

    Robust decision methods seem most appropriate under three conditions: when the uncertainty is deep as opposed to well characterized, when there is a rich set of decision options, and the decision challenge is sufficiently complex that decision-makers need simulation models to trace the potential consequences of their actions over many plausible ...