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  2. Micromanagement (gameplay) - Wikipedia

    en.wikipedia.org/wiki/Micromanagement_(gameplay)

    In turn-based games the need for economic micromanagement is generally regarded as a defect in the design, [3] and more recent TBS games have tried to minimize it. [ 4 ] [ 7 ] [ 8 ] But hands-on tactical combat is a feature of many turn-based games (e.g. Master of Orion II , Space Empires III , Heroes of Might and Magic III ), and reviewers ...

  3. Hearts of Iron IV - Wikipedia

    en.wikipedia.org/wiki/Hearts_of_Iron_IV

    Hearts of Iron IV is a 2016 grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. [1] It is the sequel to 2009's Hearts of Iron III and the fourth main installment in the Hearts of Iron series. Like previous games in the series, Hearts of Iron IV is a grand strategy wargame that focuses on World ...

  4. Paradox Interactive - Wikipedia

    en.wikipedia.org/wiki/Paradox_Interactive

    Grand strategy games are often played on a real-world map, marked by the use of standard real-time elements but with an ability to make any and all changes even while paused. The focus of each game is different, but generally a player must manage the economy, commerce, internal politics, diplomacy, technological development, and military forces ...

  5. List of paradoxes - Wikipedia

    en.wikipedia.org/wiki/List_of_paradoxes

    Decision-making paradox: Selecting the best decision-making method is a decision problem in itself. Ellsberg paradox : People exhibit ambiguity aversion (as distinct from risk aversion ), in contradiction with expected utility theory.

  6. 4X - Wikipedia

    en.wikipedia.org/wiki/4X

    4X computer and board games are a subgenre of strategy games, [1] [2] [3] and include both turn-based and real-time strategy titles. [ 4 ] [ 5 ] The gameplay involves building an empire, [ 6 ] which takes place in a setting such as Earth , [ 24 ] a fantasy world , or in space . [ 10 ]

  7. Strategic dominance - Wikipedia

    en.wikipedia.org/wiki/Strategic_dominance

    A complete contingent plan is a full specification of a player's behavior, describing each action a player would take at every possible decision point. Because information sets represent points in a game where a player must make a decision, a player's strategy describes what that player will do at each information set. [2]

  8. Cost reduction - Wikipedia

    en.wikipedia.org/wiki/Cost_reduction

    Every decision in the product development process affects cost: design is typically considered to account for 70–80% of the final cost of a project such as an engineering project [1] or the construction of a building. [2] In the public sector, cost reduction programs can be used where income is reduced or to reduce debt levels. [3]

  9. Strategic design - Wikipedia

    en.wikipedia.org/wiki/Strategic_design

    Strategic design is the application of future-oriented design principles in order to increase an organization's innovative and competitive qualities. Its foundations lie in the analysis of external and internal trends and data, which enables design decisions to be made on the basis of facts rather than aesthetics or intuition.