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  2. Marshalling (computer science) - Wikipedia

    en.wikipedia.org/wiki/Marshalling_(computer_science)

    Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.

  3. Lexer hack - Wikipedia

    en.wikipedia.org/wiki/Lexer_hack

    This code could either be multiplication or a declaration, depending on context. In more detail, in a compiler, the lexer performs one of the earliest stages of converting the source code to a program. It scans the text to extract meaningful tokens, such as words, numbers, and strings. The parser analyzes sequences of tokens attempting to match ...

  4. Loop interchange - Wikipedia

    en.wikipedia.org/wiki/Loop_interchange

    The effectiveness of loop interchange depends on and must be considered in light of the cache model used by the underlying hardware and the array model used by the compiler. In C programming language, array elements in the same row are stored consecutively in memory (a[1,1], a[1,2], a[1,3]) ‒ in row-major order.

  5. Loop-invariant code motion - Wikipedia

    en.wikipedia.org/wiki/Loop-invariant_code_motion

    In computer programming, loop-invariant code consists of statements or expressions (in an imperative programming language) that can be moved outside the body of a loop without affecting the semantics of the program. Loop-invariant code motion (also called hoisting or scalar promotion) is a compiler optimization that performs this movement ...

  6. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  7. C string handling - Wikipedia

    en.wikipedia.org/wiki/C_string_handling

    A string is defined as a contiguous sequence of code units terminated by the first zero code unit (often called the NUL code unit). [1] This means a string cannot contain the zero code unit, as the first one seen marks the end of the string. The length of a string is the number of code units before the zero code unit. [1]

  8. Map (parallel pattern) - Wikipedia

    en.wikipedia.org/wiki/Map_(parallel_pattern)

    Some parallel programming systems, such as OpenMP and Cilk, have language support for the map pattern in the form of a parallel for loop; [2] languages such as OpenCL and CUDA support elemental functions (as "kernels") at the language level. The map pattern is typically combined with other parallel design patterns.

  9. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    The macro is unhygienic: it declares a new variable in the existing scope which remains after the loop. One foreach macro cannot be defined that works with different collection types (e.g., array and linked list) or that is extensible to user types. C string as a collection of char