enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Fixed-function - Wikipedia

    en.wikipedia.org/wiki/Fixed-function

    Fixed function APIs tend to be a simpler programming abstraction with a series of well-defined and specifically named graphics pipeline stages. Shader-based APIs treat graphics data (vertices and pixels / texels) generically and allow a great deal of flexibility in how this data is modulated.

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the power of shaders. The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [3] Geometry shaders were introduced with Direct3D 10 and OpenGL 3.2.

  4. Render output unit - Wikipedia

    en.wikipedia.org/wiki/Render_output_unit

    December 2009) (Learn how and when to remove this message) In computer graphics , the render output unit ( ROP ) or raster operations pipeline is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards .

  5. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  6. Cg (programming language) - Wikipedia

    en.wikipedia.org/wiki/Cg_(programming_language)

    Cg (short for C for Graphics) and High-Level Shader Language (HLSL) are two names given to a high-level shading language developed by Nvidia and Microsoft for programming shaders. Cg/HLSL is based on the C programming language and although they share the same core syntax, some features of C were modified and new data types were added to make Cg ...

  7. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    Model – The marketing name for the processor, assigned by Nvidia. Launch – Date of release for the processor. Code name – The internal engineering codename for the processor (typically designated by an NVXY name and later GXY where X is the series number and Y is the schedule of the project for that generation).

  8. RSX Reality Synthesizer - Wikipedia

    en.wikipedia.org/wiki/RSX_Reality_Synthesizer

    550 MHz Pixel shader clock / 500 MHz Vertex shader clock on 90 nm process (shrunk to 65 nm in 2008 [4] to 40 nm in 2010 [5]), and to 28 nm in 2013, 300+ million transistors; Based on NV47 (Nvidia GeForce 7800 architecture) Little Endian; 24 texture filtering units (TF) and 8 vertex texture addressing units (TA) 24 filtered samples per clock

  9. Nvidia System Tools - Wikipedia

    en.wikipedia.org/wiki/Nvidia_System_Tools

    www.nvidia.com /en-us /drivers /nvidia-system-tools-6 _08-driver / NVIDIA System Tools (previously called nTune ) is a discontinued collection of utilities for accessing, monitoring, and adjusting system components, including temperature and voltages with a graphical user interface within Windows, rather than through the BIOS .