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  2. Paradox Development Studio - Wikipedia

    en.wikipedia.org/wiki/Paradox_Development_Studio

    Both were also designed to be open to anyone who wishes to modify the original game files to create mods. As a result, games can be modded with as little as a text editor, which has led to the development of strong modding communities for each of Paradox's games. [5]

  3. Stellaris (video game) - Wikipedia

    en.wikipedia.org/wiki/Stellaris_(video_game)

    Stellaris received "generally favorable" reviews, according to review aggregator Metacritic. [48] A number of reviews emphasized the game's approachable interface and design, along with a highly immersive and almost RPG-like early game heavily influenced by the player's species design decisions, and also the novelty of the end-game crisis events.

  4. Europa Universalis IV - Wikipedia

    en.wikipedia.org/wiki/Europa_Universalis_IV

    Popular mods include "Extended Timeline", which expands the game's scope from 2 AD to the present day, the Game of Thrones adaptation "A Song of Ice and Fire" (Renamed "Westeros Universalis: A Game Of Thrones" in May 2023) and The Elder Scrolls adaptation "Elder Scrolls Universalis", to complete overhauls like "MEIOU & Taxes" and fantasy total ...

  5. Sins of a Solar Empire - Wikipedia

    en.wikipedia.org/wiki/Sins_of_a_Solar_Empire

    The game features a sandbox mode, allowing the player to choose different types of solar systems to unlock achievements. Players can conquer neighboring planets and explore distant star systems in a "massively scaled, fully 3D environment featuring entire galaxies, orbiting planets, clusters of asteroids, space dust and radiant stars."

  6. Pillars of Eternity - Wikipedia

    en.wikipedia.org/wiki/Pillars_of_Eternity

    An example of dialogue in the game, depicting the interface. Pillars of Eternity sees players assume the role of a character defined as a "Watcher" – a person able to see and interact with the souls of people, viewing the memories of those deceased or communing with those who linger – operating on role-playing mechanics that include party-based real-time-with-pause tactical gameplay.

  7. XCOM 2 - Wikipedia

    en.wikipedia.org/wiki/XCOM_2

    DeAngelis and Solomon regretted the lack of mod support in Enemy Unknown so the modding aspect of XCOM 2 was increased significantly. Firaxis released the Unreal Development Kit, allowing players to create their own content. Solomon considered mod support a "win-win" method for both players and the company, saying it can increase the game's ...

  8. First-person shooter - Wikipedia

    en.wikipedia.org/wiki/First-Person_Shooter

    Maze War was originally developed in 1973 by Greg Thompson, Steve Colley and Howard Palmer, high-school students in a NASA work-study program trying to develop a program to help visualize fluid dynamics for spacecraft designs. The work became a maze game presented to the player in the first-person, and later included support for a second player ...