Search results
Results from the WOW.Com Content Network
Allen Mixson reviewed Nato Combat Vehicle Handbook in White Wolf #30 (Feb., 1992), rating it a 4 out of 5 and stated that "By themselves, the handbooks are a good source. For Twilight gaming support, they are a great set." [1]
The first era of tactical wargaming had come to an end. The new state of the art was extended to Avalon Hill's Tobruk in 1976, as well as SPI's Firefight . But neither game did well, with increased realism in the form of detailed penetration tables in Tobruk and rigid rules for modern Soviet doctrine forced on the players of Firefight making ...
In 1980, as wargame publishers turned to computer-based games, Dunnigan wrote The Complete Wargames Handbook, a book about wargaming, including information about how to play, design, and find copies of wargames. [2] The book is divided into nine chapters, preceded by an introduction and followed by appendices and a bibliography. The chapters cover:
In 1979, he wrote The Complete Wargames Handbook (first edition), and in 1980 How to Make War. [4] Dunnigan contributed to Three-Sixty Pacific's Victory at Sea but, he claimed, was not allowed to finish the computer wargame's design, although it was advertised as "James F. Dunnigan's Victory at Sea". [5]
A wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. [1] Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts.
Despite this, Vickers concluded with a strong recommendation, saying, "All in all, NATO properly played is a fascinating game — in almost every regard it's a classic." [1] In Issue 31 of The Wargamer, John D. Burtt compared the 10-year-old game NATO to just-published The Red Storm published by Yaquinto Games.
NATO Division Commander is a 2-player board wargame in which one player controls the invading forces of the Warsaw Pact, and the other player controls the NATO defensive forces. The game scenarios posit that the Warsaw Pact has already penetrated into the West Germany countryside; the setting is the Fulda Gap north of Frankfurt .
Fulda Gap is a two-player game in which one player controls invading Warsaw Pact forces, and the other player controls the NATO defenders. The rules system is based upon Panzergruppe Guderian, [1] published by SPI the previous year, and comes with Basic rules, for new players, and Advanced rules, to be used once both players are familiar with the game. [1]