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  2. Frobenius solution to the hypergeometric equation - Wikipedia

    en.wikipedia.org/wiki/Frobenius_solution_to_the...

    Since z = 1 − x, the solution of the hypergeometric equation at x = 1 is the same as the solution for this equation at z = 0. But the solution at z = 0 is identical to the solution we obtained for the point x = 0, if we replace each γ by α + β − γ + 1. Hence, to get the solutions, we just make this substitution in the previous results.

  3. Truncation error - Wikipedia

    en.wikipedia.org/wiki/Truncation_error

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  4. 2-satisfiability - Wikipedia

    en.wikipedia.org/wiki/2-satisfiability

    By formulating MAX-2-SAT as a problem of finding a cut (that is, a partition of the vertices into two subsets) maximizing the number of edges that have one endpoint in the first subset and one endpoint in the second, in a graph related to the implication graph, and applying semidefinite programming methods to this cut problem, it is possible to ...

  5. Quartic equation - Wikipedia

    en.wikipedia.org/wiki/Quartic_equation

    In either case the full quartic can then be divided by the factor (x − 1) or (x + 1) respectively yielding a new cubic polynomial, which can be solved to find the quartic's other roots. If a 1 = a 0 k , {\displaystyle \ a_{1}=a_{0}k\ ,} a 2 = 0 {\displaystyle \ a_{2}=0\ } and a 4 = a 3 k , {\displaystyle \ a_{4}=a_{3}k\ ,} then x = − k ...

  6. Transcendental equation - Wikipedia

    en.wikipedia.org/wiki/Transcendental_equation

    Graphical solution of sin(x)=ln(x) Approximate numerical solutions to transcendental equations can be found using numerical, analytical approximations, or graphical methods. Numerical methods for solving arbitrary equations are called root-finding algorithms. In some cases, the equation can be well approximated using Taylor series near the zero.

  7. Reachability - Wikipedia

    en.wikipedia.org/wiki/Reachability

    In graph theory, reachability refers to the ability to get from one vertex to another within a graph. A vertex s {\displaystyle s} can reach a vertex t {\displaystyle t} (and t {\displaystyle t} is reachable from s {\displaystyle s} ) if there exists a sequence of adjacent vertices (i.e. a walk ) which starts with s {\displaystyle s} and ends ...

  8. Longest path problem - Wikipedia

    en.wikipedia.org/wiki/Longest_path_problem

    In graph theory and theoretical computer science, the longest path problem is the problem of finding a simple path of maximum length in a given graph.A path is called simple if it does not have any repeated vertices; the length of a path may either be measured by its number of edges, or (in weighted graphs) by the sum of the weights of its edges.

  9. Hamiltonian path problem - Wikipedia

    en.wikipedia.org/wiki/Hamiltonian_path_problem

    In one direction, the Hamiltonian path problem for graph G can be related to the Hamiltonian cycle problem in a graph H obtained from G by adding a new universal vertex x, connecting x to all vertices of G. Thus, finding a Hamiltonian path cannot be significantly slower (in the worst case, as a function of the number of vertices) than finding a ...

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