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Implementations of the fork–join model will typically fork tasks, fibers or lightweight threads, not operating-system-level "heavyweight" threads or processes, and use a thread pool to execute these tasks: the fork primitive allows the programmer to specify potential parallelism, which the implementation then maps onto actual parallel execution. [1]
The DOS/Windows spawn functions are inspired by Unix functions fork and exec; however, as these operating systems do not support fork, [2] the spawn function was supplied as a replacement for the fork-exec combination. However, the spawn function, although it deals adequately with the most common use cases, lacks the full power of fork-exec ...
The spawn() family of functions declared in process.h can replace it in cases where the call to fork() is followed directly by exec(). When a fork syscall is made on WSL, lxss.sys does some of the initial work to prepare for copying the process. It then calls internal NT APIs to create the process with the correct semantics and create a thread ...
There are two major procedures for creating a child process: the fork system call (preferred in Unix-like systems and the POSIX standard) and the spawn (preferred in the modern (NT) kernel of Microsoft Windows, as well as in some historical operating systems).
David A. Wheeler notes [9] four possible outcomes of a fork, with examples: The death of the fork. This is by far the most common case. It is easy to declare a fork, but considerable effort to continue independent development and support. A re-merging of the fork (e.g., egcs becoming "blessed" as the new version of GNU Compiler Collection.)
The POSIX-compatibility component of VM/CMS (OpenExtensions) provides a very limited implementation of fork, in which the parent is suspended while the child executes, and the child and the parent share the same address space. [19] This is essentially a vfork labelled as a fork. (This applies to the CMS guest operating system only; other VM ...
Diagram of a symmetric multiprocessing system. Symmetric multiprocessing or shared-memory multiprocessing [1] (SMP) involves a multiprocessor computer hardware and software architecture where two or more identical processors are connected to a single, shared main memory, have full access to all input and output devices, and are controlled by a single operating system instance that treats all ...
Concurrent computing is a form of computing in which several computations are executed concurrently—during overlapping time periods—instead of sequentially—with one completing before the next starts.