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  2. Art gallery problem - Wikipedia

    en.wikipedia.org/wiki/Art_gallery_problem

    The art gallery problem or museum problem is a well-studied visibility problem in computational geometry.It originates from the following real-world problem: "In an art gallery, what is the minimum number of guards who together can observe the whole gallery?"

  3. Error function - Wikipedia

    en.wikipedia.org/wiki/Error_function

    n = 1 that yield a minimax approximation or bound for the closely related Q-function: Q(x) ≈ Q̃(x), Q(x) ≤ Q̃(x), or Q(x) ≥ Q̃(x) for x ≥ 0. The coefficients {( a n , b n )} N n = 1 for many variations of the exponential approximations and bounds up to N = 25 have been released to open access as a comprehensive dataset.

  4. Conjugate gradient method - Wikipedia

    en.wikipedia.org/wiki/Conjugate_gradient_method

    The result, x 2, is a "better" approximation to the system's solution than x 1 and x 0. If exact arithmetic were to be used in this example instead of limited-precision, then the exact solution would theoretically have been reached after n = 2 iterations ( n being the order of the system).

  5. MacCormack method - Wikipedia

    en.wikipedia.org/wiki/MacCormack_method

    The MacCormack method is well suited for nonlinear equations (Inviscid Burgers equation, Euler equations, etc.)The order of differencing can be reversed for the time step (i.e., forward/backward followed by backward/forward).

  6. Error correction code - Wikipedia

    en.wikipedia.org/wiki/Error_correction_code

    Low-density parity-check (LDPC) codes are a class of highly efficient linear block codes made from many single parity check (SPC) codes. They can provide performance very close to the channel capacity (the theoretical maximum) using an iterated soft-decision decoding approach, at linear time complexity in terms of their block length.

  7. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    This alternative definition is significantly more widespread: machine epsilon is the difference between 1 and the next larger floating point number.This definition is used in language constants in Ada, C, C++, Fortran, MATLAB, Mathematica, Octave, Pascal, Python and Rust etc., and defined in textbooks like «Numerical Recipes» by Press et al.

  8. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    A plot of the smoothstep(x) and smootherstep(x) functions, using 0 as the left edge and 1 as the right edgeSmoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning.

  9. Reed–Muller code - Wikipedia

    en.wikipedia.org/wiki/Reed–Muller_code

    Using low-degree polynomials over a finite field of size , it is possible to extend the definition of Reed–Muller codes to alphabets of size .Let and be positive integers, where should be thought of as larger than .