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  2. Vertex buffer object - Wikipedia

    en.wikipedia.org/wiki/Vertex_buffer_object

    In OpenGL 2.1, [3] OpenGL 3.x [4] and OpenGL 4.x: [5] glGenBuffers (sizei n, uint *buffers) Generates a new VBO and returns its ID number as an unsigned integer.

  3. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    The vertices of triangles are associated not only with spatial position but also with other values used to render the object correctly. Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w).

  4. Vertex (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(graph_theory)

    A graph with 6 vertices and 7 edges where the vertex number 6 on the far-left is a leaf vertex or a pendant vertex. In discrete mathematics, and more specifically in graph theory, a vertex (plural vertices) or node is the fundamental unit of which graphs are formed: an undirected graph consists of a set of vertices and a set of edges (unordered pairs of vertices), while a directed graph ...

  5. Edge and vertex spaces - Wikipedia

    en.wikipedia.org/wiki/Edge_and_vertex_spaces

    Let := (,) be a finite undirected graph. The vertex space of G is the vector space over the finite field of two elements /:= {,} of all functions /.Every element of () naturally corresponds the subset of V which assigns a 1 to its vertices.

  6. Graph traversal - Wikipedia

    en.wikipedia.org/wiki/Graph_traversal

    A depth-first search (DFS) is an algorithm for traversing a finite graph. DFS visits the child vertices before visiting the sibling vertices; that is, it traverses the depth of any particular path before exploring its breadth. A stack (often the program's call stack via recursion) is generally used when implementing the algorithm.

  7. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    where V is the number of vertices, E is the number of edges, and F is the number of faces. This equation is known as Euler's polyhedron formula. Thus the number of vertices is 2 more than the excess of the number of edges over the number of faces. For example, since a cube has 12 edges and 6 faces, the formula implies that it has eight vertices.

  8. Karger's algorithm - Wikipedia

    en.wikipedia.org/wiki/Karger's_algorithm

    A cut (,) in an undirected graph = (,) is a partition of the vertices into two non-empty, disjoint sets =.The cutset of a cut consists of the edges {:,} between the two parts. . The size (or weight) of a cut in an unweighted graph is the cardinality of the cutset, i.e., the number of edges between the two parts

  9. Prim's algorithm - Wikipedia

    en.wikipedia.org/wiki/Prim's_algorithm

    Let Y 1 be a minimum spanning tree of graph P. If Y 1 =Y then Y is a minimum spanning tree. Otherwise, let e be the first edge added during the construction of tree Y that is not in tree Y 1, and V be the set of vertices connected by the edges added before edge e. Then one endpoint of edge e is in set V and the other is not.