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3-D Tic-Tac-Toe played with glass beads. 3D tic-tac-toe, also known by the trade name Qubic, is an abstract strategy board game, generally for two players. It is similar in concept to traditional tic-tac-toe but is played in a cubical array of cells, usually 4×4×4. Players take turns placing their markers in blank cells in the array.
Patashnik and Allis independently solved qubic (3d 4x4x4 tic tac toe). From the original paper (his masters thesis) by Allis, it seemed that he only weakly solved qubic. However I have not read his "Qubic solved again" paper mentioned in this page, but I think it is the same paper that was in his thesis. --anon2
Tic-Tac-Toe is a game where the player places a letter (either an X or an O) on part of the board, which consists of a 3×3 grid. The aim of the game is to complete 3 squares in a row, either vertically, horizontally, or diagonally.
In wild tic-tac-toe, players can choose to place either an X or O on each move. [7] [39] [40] [41] It can be played as a normal game where the player who makes three in a row wins or a misere game where they would lose. [7] This game is also called your-choice tic-tac-toe [42] or Devil's tic-tac-toe. [citation needed]
Shaw's first published game was 3-D Tic-Tac-Toe for the Atari 2600 in 1978. She also wrote Video Checkers (1980) and collaborated on two titles: a port of the coin-op game Super Breakout with Nick Turner and Othello with Ed Logg (1981). [4] Co-worker Mike Albaugh later put her on a list of Atari's "less publicized superstars":
Tic tac toe is a classic game. How to win tic tac toe requires strategic thinking and planning to win the game or force a draw. When you’re the first one up, there is a simple strategy on how to ...
It released its first game (3D Tic Tac Toe) in 1984 for the Commodore 64. Until 1987 Radarsoft released multiple titles for the Amiga, Atari 8-bit computers, Philips MSX, and MS-DOS. [1] Their main focus was the Dutch market, so most games are only available in Dutch.
Games magazine included Score Four in their "Top 100 Games of 1980", noting that it "takes games of tic-tac-toe into the third dimension with its 4 x 4 x 4 playing board". [ 2 ] Games magazine included Score Four in their "Top 100 Games of 1982", noting that "Strategy is complicated by the fact that beads cannot be played on the top levels ...
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