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  2. Module:Random/doc - Wikipedia

    en.wikipedia.org/wiki/Module:Random/doc

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  3. Template:Random number/sandbox - Wikipedia

    en.wikipedia.org/wiki/Template:Random_number/sandbox

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  4. Module:Random/sandbox - Wikipedia

    en.wikipedia.org/wiki/Module:Random/sandbox

    If timestamp1 and timestamp2 are specified, the module outputs a random date between the two timestamps. timestamp1 must be earlier than timestamp2 . If only timestamp1 is specified, the module outputs a random date between the Unix epoch (1 Jan 1970) and the timestamp.

  5. Template:Random number - Wikipedia

    en.wikipedia.org/wiki/Template:Random_number

    Varying prime (provided that they are odd prime numbers) generates pseudo-random that have independent random distribution. Note that when count is even (such as 100 by default, or 1000 in the examples above), the generated numbers (on the same page) are all odd or all even when you are varying the seed or prime , unless half of the calls use ...

  6. Template:Random number/doc - Wikipedia

    en.wikipedia.org/wiki/Template:Random_number/doc

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  7. Template:Date-mf - Wikipedia

    en.wikipedia.org/wiki/Template:Date-mf

    Normally, this would required redundantly copying the same logic if the information were passed in multiple template parameters. dates in up-date is in an odd range. This is done because years below 2500 can be interpreted as time by the #time function, and because dates <100 are misinterpreted. This allows a range of 6999BC to 6999AD.

  8. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .

  9. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. [1] in the book Design Patterns.The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps.