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  2. Game form - Wikipedia

    en.wikipedia.org/wiki/Game_form

    Similarly, an auction is a game form that takes each bidder's price and maps them to both a winner and a set of payments by the bidders. Often, a game form is a set of rules or institutions designed to implement some normative goal (called a social choice function ), by motivating agents to act in a particular way through an appropriate choice ...

  3. Questions (game) - Wikipedia

    en.wikipedia.org/wiki/Questions_(game)

    Questions is a game in which players maintain a dialogue of asking questions back and forth for as long as possible without making any declarative statements. Play begins when the first player serves by asking a question (often "Would you like to play questions?"). The second player must respond to the question with another question (e.g.

  4. Solution concept - Wikipedia

    en.wikipedia.org/wiki/Solution_concept

    In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the result of the game. The most commonly used solution concepts are equilibrium concepts, most famously Nash equilibrium.

  5. Outcome (game theory) - Wikipedia

    en.wikipedia.org/wiki/Outcome_(game_theory)

    Game theorists commonly study how the outcome of a game is determined and what factors affect it. In game theory, a strategy is a set of actions that a player can take in response to the actions of others. Each player’s strategy is based on their expectation of what the other players are likely to do, often explained in terms of probability. [2]

  6. Information set (game theory) - Wikipedia

    en.wikipedia.org/wiki/Information_set_(game_theory)

    The first game is simply sequential―when player 2 makes a choice, both parties are already aware of whether player 1 has chosen O(pera) or F(ootball). The second game is also sequential, but the dotted line shows player 2's information set. This is the common way to show that when player 2 moves, he or she is not aware of what player 1 did.

  7. Complete information - Wikipedia

    en.wikipedia.org/wiki/Complete_information

    In this case, the game is called a Bayesian game. In games that have a varying degree of complete information and game type, there are different methods available to the player to solve the game based on this information. In games with static, complete information, the approach to solve is to use Nash equilibrium to find viable strategies.

  8. Electronic mail game - Wikipedia

    en.wikipedia.org/wiki/Electronic_mail_game

    In game theory, the electronic mail game is an example of an "almost common knowledge" incomplete information game. It illustrates the apparently paradoxical [ 1 ] situation where arbitrarily close approximations to common knowledge lead to very different strategical implications from that of perfect common knowledge.

  9. Compositional game theory - Wikipedia

    en.wikipedia.org/wiki/Compositional_game_theory

    A higher-order simultaneous game [4] is a generalization of a Simultaneous game in which players are defined by selection functions rather than by utility functions. Formally, a higher-order simultaneous game for n players contains the following elements: A set R of outcomes. For each player i, a set X i of choices (possible actions).