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Chromesthesia or sound-to-color synesthesia is a type of synesthesia in which sound involuntarily evokes an experience of color, shape, and movement. [ 1 ] [ 2 ] Individuals with sound-color synesthesia are consciously aware of their synesthetic color associations/ perceptions in daily life. [ 3 ]
Schematic diagram of additive synthesis. The inputs to the oscillators are frequencies and amplitudes .. Harmonic additive synthesis is closely related to the concept of a Fourier series which is a way of expressing a periodic function as the sum of sinusoidal functions with frequencies equal to integer multiples of a common fundamental frequency.
Sounds could now have three components: An attack, a body made from a subtractive synth sound (saw or pulse wave through a filter) and an "embellishment" of one of many looped samples. (The looped samples also contained a collection of totally synthetic waves derived from additive synthesis, as well as sequences of inharmonic wave cycles.
Its popularity was due largely to its relative simplicity. [6] Subtractive synthesis was so prevalent in analog synthesizers that it is sometimes called "analog synthesis". [ 7 ] It was the method of sound production in instruments like the Trautonium (1930), Novachord (1939), Buchla 100 (1960s), EMS VCS 3 (1969), Minimoog (1970), ARP 2600 ...
This category lists various sound synthesis types and methods. For brief overview, see synthesizer article. Pages in category "Sound synthesis types"
The MIDI synth portion (both XG and VL) of the YMF chips was actually just hardware assist to a mostly software synth that resided in the device driver (the XG wavetable samples, for instance, were in system RAM with the driver [and could be replaced or added to easily], not in ROM on the sound card). As such, the MIDI synth, especially with VL ...
The new album from Columbia's Dream Squeeze burns hot and plays it cool, recalling bands like Future Islands and New Order while being distinctive.
Vector synthesis provides movement in a sound by providing dynamic cross-fading between (usually) four sound sources. The four sound sources are conceptually arranged as the extreme points of X and Y axes, and typically labelled A, B, C and D. A given mix of the four sound sources can be represented by a single point in this 'vector plane'.