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Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. [1] [2] Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year [3] —the world of Greyhawk closely identified with early development of the game beginning in 1972 ...
This boxed set featured two 96-page books, three 32" × 21" map sheets, five monster sheets (in Monstrous Compendium format), and 20 reference cards. [1] This set was part of the overhaul of the Greyhawk setting that began with The City of Greyhawk, followed by Greyhawk Wars. [1]
The World of Greyhawk set describes a complete world for a Dungeon Master that is ready to use for campaign adventuring. [6] The map comes as two halves, with the Gazetteer booklet detailing the symbols on the map, and giving information on the monsters, peoples, geography, history, and government in the Greyhawk world.
This is the category of modules or adventures taking place in, or featuring characters of, the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game. This is a subcategory of the general category for Dungeons & Dragons modules. It contains adventures either written specifically for Greyhawk, or written to be used in ...
All That Glitters... is a scenario in which the player characters follow a treasure map through a jungle and wilderness inhabited by fierce tribesmen. [1] [2] The module also describes the "Wind Walkers' Passages", which are tunnels through a mountain range [2] called the Hadarna Mountains.
Beyond the Crystal Cave is a Dungeons & Dragons module set in the World of Greyhawk campaign setting.It is unusual among Dungeons & Dragons modules in that it encourages a non-violent approach (mainly parleying and true role-playing tactics) to achieving the module's goals.
The Player's Guide, also known as the Greyhawk Player's Guide or the Player's Guide to Greyhawk, is a sourcebook for the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game. Written by Anne Brown, the work was published by Wizards of the Coast under its TSR imprint in 1998.
He stated that "If one can overlook the obvious incongruities and fairly simplistic short dungeons at the end, this product provides a nicely fleshed out geographic area for adventuring opportunities. In this sense it is a good resource for those DMs running campaigns in the World of Greyhawk setting.