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Using a newly updated Anvil game engine, Assassin's Creed II began development shortly after the release of Assassin's Creed. As part of the marketing campaign for the game, Ubisoft released a three-part live-action short film , titled Assassin's Creed: Lineage , which serves as a prequel to the main story and stars most of the game's cast.
Assassin's Creed Liberation HD: Ubisoft: XBLA July 3, 2018: Also available in Assassin's Creed III: Remastered which includes remastered versions of Assassin's Creed III and Assassin's Creed: Liberation HD for Xbox One. Assassin's Creed IV: Black Flag: Ubisoft: Disc Only April 3, 2018: Also released as a launch title for Xbox One. Assassin's ...
Assassin's Creed II: Discovery is a 2.5D side-scroller game wherein players assume the role of Ezio Auditore da Firenze. Primarily set in Italy and Spain, Ezio navigates through the game's levels and accomplishes specific goals for each mission. Ezio is able to scale most buildings, as well as roll, jump, and swing through the environment.
The Assassin's Creed series is a collection of novels by various authors, set within the fictional universe of the Assassin's Creed video game franchise created by Ubisoft. The books are set across various time periods and, like the games, revolve around the secret war fought for centuries between the Assassin Brotherhood and the Templar Order .
Assassin's Creed: Brotherhood is a 2010 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. [1] [2] It is the third major installment in the Assassin's Creed series, and the second chapter in the "Ezio Trilogy", as a direct sequel to 2009's Assassin's Creed II.
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Assassin's Creed (video game) Assassin's Creed II; Assassin's Creed III; Assassin's Creed IV: Black Flag; Assassin's Creed Mirage; Assassin's Creed Odyssey; Assassin's Creed Origins; Assassin's Creed Revelations; Assassin's Creed Rogue; Assassin's Creed Shadows; Assassin's Creed Syndicate; Assassin's Creed Unity; Assassin's Creed Valhalla ...
A new next-generation game engine, the Scimitar engine, was created to support the open world, though this would take about two years to complete, during which the team used the Sands of Time engine for development; Scimitar eventually was renamed to AnvilNext and been used for most of the following Assassin's Creed games and other titles at ...